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Text File | 1998-05-13 | 139.5 KB | 5,165 lines |
- // GAME.CON v1.11 for NAPALM
- // (c) Heikki & Tuomo Korva 1998
-
- include DEFAULT1.CON
- include DEFAULT2.CON
-
- define AITA 3831
- define ILMAMIINA 58
- define PIINA 172
- define BLUEMAINFLAG 1819
- define REDMAINFLAG 1818
- define DEADVC 2045
- define BEASTFLAG 1880
- define FIREVASE 1390
- define SNAKEYE 1391
- define PIKKUSAVU 2328
- define SHARK 1549
- define ENSPA 1921
- define DEMOMAN 1739
- define RADIOMAN 1679
- define MEDIC 1726
- define GRUNT 2149
- define CLAYMORE 3644
- define CLAYMORE2 3645
- define SIRPALE 1553
- define LIEKITYS 1889
- define MORTAR10 2700
- define MORTAR11 2701
- define MORTAR12 2702
- define MORTAR13 2703
- define MORTAR14 2704
- define MORTAR15 2705
- define MORTAR16 2706
- define NUOLI 1919
- define VALEDOD 2725
- define GI 1305
- define F105 2675
- define AMMUS 3796
- define WORDZ 606
- define OHJUS3 2680
- define CO1 3690
- define CO2 3692
- define SMOKE 1551
- define HUPROB 3633
- define DEADTANK 2730
- define HUEYDOWN 3675
-
- action AITA1 0 1 1 1 1
- useractor notenemy AITA TOUGH AITA1
- cstat 17
- enda
-
-
-
- action KOPTERI 0 2 5 1 8
- action CHOPSPIN 0 5 1 1 10
-
- move ALASP2 100 750
- ai AICHOPDOWN CHOPSPIN ALASP2 spin
-
- useractor notenemy HUEYDOWN 0 KOPTERI
- sizeat 48 48
-
- ifaction KOPTERI
- {
- soundonce HELICOP_IDLE
- ifpdistl 26000 { globalsound HK1 ai AICHOPDOWN }
- }
-
- ifai AICHOPDOWN
- {
- ifrnd 196 spawn SMALLSMOKE
-
- iffloordistl 5
- {
- stopsound HK1
- stopsound HELICOP_IDLE
- spawn EXPLOSION2
- spawn BURNING2
- spawn SIRPALE spawn SIRPALE spawn SIRPALE
- debris SCRAP1 25
- debris SCRAP6 25
- debris SCRAP2 25
- globalsound LASERTRIP_EXPLODE
- globalsound LASERTRIP_EXPLODE
- killit
- }
- }
-
- enda
-
-
-
- move apers9 0 -400
- action BOUNDAPERS 0 1 1 1 1
- useractor notenemy ILMAMIINA 0 BOUNDAPERS apers9 faceplayer
- sizeat 40 40
- ifaction BOUNDAPERS
- {
- ifcount 8
- {
- sound INTRUDER_ALERT
- spawn EXPLOSION2
- debris SCRAP6 9
- debris SCRAP2 9
- hitradius 4500 20 30 50 90
- killit
- }
- }
- enda
-
-
- action HI 0 1 1 1 1
- useractor notenemy HUPROB 0 HI
- {
- ifaction HI {
- sizeat 48 48
- ifspritepal 4 {
- cstat 17
- soundonce HELICOP_IDLE
- ifpdistl 3000 { spritepal 5 stopsound HELICOP_IDLE }
- }
-
- ifspritepal 5 {
-
- soundonce GENAMB6
- ifrnd 5 { stopsound GENAMB6 sound SOMETHINGFROZE resetcount spritepal 6 }
- }
-
- ifspritepal 6 { ifcount 1500 { sound ALIEN_TALK1 cstat 0 spritepal 7 resetcount } }
-
- ifspritepal 7 { ifcount 70 soundonce HELICOP_IDLE }
- }
- }
- enda
-
- action TANKKIPALAA 0 7 1 1 14
- useractor notenemy DEADTANK 0 TANKKIPALAA
- ifaction TANKKIPALAA { cstat 1 sizeat 38 38 soundonce FIRE_CRACKLE }
- enda
-
- action CO11 0 1 1 1 1
- action CO12 0 2 1 1 15
- action CO13 0 1 1 1 1
- action CO14 0 2 1 1 15
- action CO15 0 2 1 1 15
- useractor notenemy CO1 0 CO11
-
- ifaction CO11
- {
- cstat 1
- sizeat 42 42
- ifpdistl 2048
- {
- ifspritepal 10 { sound M1 action CO12 }
- ifspritepal 11 { sound M4 action CO14 }
- ifspritepal 12 { sound M6 action CO12 }
- ifspritepal 13 { ifcount 100 { sound M27 action CO15 } }
- }
-
- }
-
- ifaction CO15 { ifactioncount 47 action CO13 }
- ifaction CO12 { ifactioncount 70 action CO13 }
- ifaction CO14 { ifactioncount 100 action CO13 }
-
- ifaction CO13
- {
- ifpdistl 1024
- { ifhitspace
- {
- ifspritepal 10 { sound M1 action CO12 }
- ifspritepal 11 { sound M4 action CO14 }
- ifspritepal 12 { sound M6 action CO12 }
- ifspritepal 13 { sound M27 action CO15 }
- }
- }
- }
- enda
-
- action CO21 0 1 1 1 1
- action CO22 0 2 1 1 15
- action CO23 0 1 1 1 1
- action CO24 0 2 1 1 15
- action CO25 0 2 1 1 15
- action CO26 0 2 1 1 15
- useractor notenemy CO2 0 CO21
-
- ifaction CO21
- {
- cstat 1
- sizeat 42 42
- ifpdistl 2048
- {
- ifspritepal 10 { ifcount 50 { sound M2 action CO22 } }
- ifspritepal 11 { sound M7 action CO24 }
- ifspritepal 12 { sound M22 action CO25 }
- ifspritepal 13 { sound M25 action CO24 }
- ifspritepal 14 { sound M26 action CO24 }
- ifspritepal 15 { sound M28 action CO26 }
- }
-
- }
-
- ifaction CO22 { ifactioncount 37 action CO23 }
- ifaction CO24 { ifactioncount 43 action CO23 }
- ifaction CO25 { ifactioncount 49 action CO23 }
- ifaction CO26 { ifactioncount 66 action CO23 }
-
- ifaction CO23
- {
- ifpdistl 1024
- { ifhitspace
- {
- ifspritepal 10 { sound M2 action CO22 }
- ifspritepal 11 { sound M7 action CO24 }
- ifspritepal 12 { sound M22 action CO25 }
- ifspritepal 13 { sound M25 action CO24 }
- ifspritepal 14 { sound M26 action CO24 }
- ifspritepal 15 { sound M28 action CO26 }
- }
- }
- }
- enda
-
-
-
- action SANA
- action SANA2
- useractor notenemy WORDZ 0 SANA
- ifaction SANA
- {
- cstat 32768
- ifp palive {
- ifcansee
- {
- ifpdistl 800
- {
- ifspritepal 10 { quote 151 action SANA2 }
- ifspritepal 11 { ifhitspace { quote 4 action SANA2 } }
- }
- } } }
-
- ifaction SANA2
- { ifpdistg 800 action SANA }
- enda
-
-
- action PII 0 1 1 1 1
- useractor notenemy PIINA 0 PII
- {
- ifaction PII
- {
- cstat 32768
-
- ifspritepal 10 {
- ifpdistl 500 { ifp palive { addphealth -200 } }
- }
-
- ifspritepal 11
- { ifpdistl 700 { ifcount 20 { addphealth -1 palfrom 16 16 ifrnd 50 sound DUKE_LONGTERM_PAIN2 resetcount } } }
-
- }
- }
- enda
-
-
-
- action COMM1 0 1 1 1 1
- action COMM2 3 1 1 1 1
- action COMM3 4 1 1 1 1
-
- action AG 6 1 1 1 1
- action MG 7 1 1 1 1
- action SN 8 1 1 1 1
- action GR 9 1 1 1 1
- action PM 10 1 1 1 1
- action ME 11 1 1 1 1
- action SQL 12 1 1 1 1
- action RM 13 1 1 1 1
-
- useractor notenemy NUOLI 0 0
- ifaction 0 { sizeat 39 39 cstat 0 action COMM1 }
-
- ifaction COMM1
- {
- ifpinventory GET_SCUBA 60 { } else { spritepal 1 ifcount 1 killit }
- ifpinventory GET_SCUBA 70 { } else { spritepal 0 ifcount 1 killit }
- ifpinventory GET_SCUBA 10 { } else { spritepal 8 ifcount 1 killit }
-
- ifpinventory GET_SCUBA 65 { } else { action COMM2 spritepal 1 }
- ifpinventory GET_SCUBA 75 { } else { action COMM2 spritepal 0 }
-
- ifpinventory GET_SCUBA 64 { } else { action COMM3 spritepal 1 }
- ifpinventory GET_SCUBA 74 { } else { action COMM3 spritepal 0 }
-
- ifpinventory GET_SCUBA 80 { } else { action AG }
- ifpinventory GET_SCUBA 81 { } else { action MG }
- ifpinventory GET_SCUBA 82 { } else { action SN }
- ifpinventory GET_SCUBA 83 { } else { action GR }
- ifpinventory GET_SCUBA 84 { } else { action PM }
- ifpinventory GET_SCUBA 85 { } else { action ME }
- ifpinventory GET_SCUBA 86 { } else { action SQL }
- ifpinventory GET_SCUBA 87 { } else { action RM }
- ifcount 1 killit
- }
-
- ifaction COMM2
- { ifcount 1 killit }
-
- ifaction COMM3
- { ifcount 1 killit }
-
- ifaction AG
- { ifcount 1 killit }
-
- ifaction MG
- { ifcount 1 killit }
-
- ifaction SN
- { ifcount 1 killit }
-
- ifaction GR
- { ifcount 1 killit }
-
- ifaction PM
- { ifcount 1 killit }
-
- ifaction ME
- { ifcount 1 killit }
-
- ifaction SQL
- { ifcount 1 killit }
-
- ifaction RM
- { ifcount 1 killit }
-
- enda
-
-
-
-
-
- state krhsound
- ifrnd 85 sound MORTAR1
- else ifrnd 85 sound INC12
- else sound INC13
- ends
-
- state krhx
- ifonwater { spawn WATERSPLASH2 killit break }
- else
- {
- spawn EXPLOSION2
- sound BOMB2
- debris SCRAP4 20 debris SCRAP3 15
- hitradius 4500 25 50 100 200
- stopsound MORTAR1 stopsound INC12 stopsound INC13
- ifrnd 128 spawn BURNING2
- killit
- }
- ends
-
- state krhx2
- spawn EXPLOSION2
- sound BOMB2
- debris SCRAP4 20 debris SCRAP3 15
- hitradius 4500 25 50 100 200
- killit
- ends
-
- move m1 150 -700
- move m2 150 0
- move m3
- move m4 150 700
-
- action KH1 0 1 1 1 2
-
- ai AIKRH1 KH1 m1 geth getv
- ai AIKRH2 KH1 m2 geth getv
- ai AIKRH3 KH1 m3 geth getv
- ai AIKRH4 KH1 m4 geth getv
-
- useractor notenemy MORTAR10 0 0 geth getv
- ifaction 0 { sizeat 48 48 ai AIKRH1 }
- ifai AIKRH1 { cstat 264 ifceilingdistl 20 { ifoutside { cstat 32768 ai AIKRH2 } else { state krhx2 } } }
- ifai AIKRH2 { ifnotmoving killit else ifactioncount 70 { state krhsound ai AIKRH3 } }
- ifai AIKRH3 { ifactioncount 8 { cstat 256 ai AIKRH4 } }
- ifai AIKRH4 { iffloordistl 20 state krhx }
- enda
-
- useractor notenemy MORTAR11 0 0 geth getv
- ifaction 0 { sizeat 48 48 ai AIKRH1 }
- ifai AIKRH1 { cstat 264 ifceilingdistl 20 { ifoutside { cstat 32768 ai AIKRH2 } else { state krhx2 } } }
- ifai AIKRH2 { ifnotmoving killit else ifactioncount 115 { state krhsound ai AIKRH3 } }
- ifai AIKRH3 { ifactioncount 8 { cstat 256 ai AIKRH4 } }
- ifai AIKRH4 { iffloordistl 20 state krhx }
- enda
-
- useractor notenemy MORTAR12 0 0 geth getv
- ifaction 0 { cstat 264 sizeat 48 48 ai AIKRH1 }
- ifai AIKRH1 { ifceilingdistl 20 { ifoutside { cstat 32768 ai AIKRH2 } else { state krhx2 } } }
- ifai AIKRH2 { ifnotmoving killit else ifactioncount 160 { state krhsound ai AIKRH3 } }
- ifai AIKRH3 { ifactioncount 8 { cstat 256 ai AIKRH4 } }
- ifai AIKRH4 { iffloordistl 20 state krhx }
- enda
-
- useractor notenemy MORTAR13 0 0 geth getv
- ifaction 0 { cstat 264 sizeat 48 48 ai AIKRH1 }
- ifai AIKRH1 { ifceilingdistl 20 { ifoutside { cstat 32768 ai AIKRH2 } else { state krhx2 } } }
- ifai AIKRH2 { ifnotmoving killit else ifactioncount 205 { state krhsound ai AIKRH3 } }
- ifai AIKRH3 { ifactioncount 8 { cstat 256 ai AIKRH4 } }
- ifai AIKRH4 { iffloordistl 20 state krhx }
- enda
-
- useractor notenemy MORTAR14 0 0 geth getv
- ifaction 0 { cstat 264 sizeat 48 48 ai AIKRH1 }
- ifai AIKRH1 { ifceilingdistl 20 { ifoutside { cstat 32768 ai AIKRH2 } else { state krhx2 } } }
- ifai AIKRH2 { ifnotmoving killit else ifactioncount 250 { state krhsound ai AIKRH3 } }
- ifai AIKRH3 { ifactioncount 8 { cstat 256 ai AIKRH4 } }
- ifai AIKRH4 { iffloordistl 20 state krhx }
- enda
-
- useractor notenemy MORTAR15 0 0 geth getv
- ifaction 0 { cstat 264 sizeat 48 48 ai AIKRH1 }
- ifai AIKRH1 { ifceilingdistl 20 { ifoutside { cstat 32768 ai AIKRH2 } else { state krhx2 } } }
- ifai AIKRH2 { ifnotmoving killit else ifactioncount 295 { state krhsound ai AIKRH3 } }
- ifai AIKRH3 { ifactioncount 8 { cstat 256 ai AIKRH4 } }
- ifai AIKRH4 { iffloordistl 20 state krhx }
- enda
-
- useractor notenemy MORTAR16 0 0 geth getv
- ifaction 0 { cstat 264 sizeat 48 48 ai AIKRH1 }
- ifai AIKRH1 { ifceilingdistl 20 { ifoutside { cstat 32768 ai AIKRH2 } else { state krhx2 } } }
- ifai AIKRH2 { ifnotmoving killit else ifactioncount 340 { state krhsound ai AIKRH3 } }
- ifai AIKRH3 { ifactioncount 8 { cstat 256 ai AIKRH4 } }
- ifai AIKRH4 { iffloordistl 20 state krhx }
- enda
-
-
- move liekkinop 400 20
- action LIEKITYS1 2 10 1 1 5
- useractor notenemy LIEKITYS 0 LIEKITYS1 liekkinop geth getv
- ifaction LIEKITYS1
- {
- cstat 384
- sizeat 10 10
- ifactioncount 1 sizeat 11 11
- ifactioncount 2 sizeat 12 12
- ifactioncount 3 sizeat 13 13
- ifactioncount 4 sizeat 14 14
- ifactioncount 5 sizeat 15 15
- ifactioncount 6 sizeat 16 16
- ifactioncount 7 sizeat 17 17
- ifactioncount 8 sizeat 18 18
- ifactioncount 9 sizeat 19 19
-
-
- ifactioncount 10 killit
- ifnotmoving { ifrnd 128 { spawn BURNING }
- spawn SHRINKEREXPLOSION hitradius 1024 10 20 40 60 killit
- }
- }
- enda
-
-
- state cs
- spawn CLAYMORE2 spawn CLAYMORE2 spawn CLAYMORE2 spawn CLAYMORE2
- ends
-
- move eiliiku
- move claymoremv 800 0
-
- useractor notenemy CLAYMORE 0 0 eiliiku
- { state cs state cs state cs state cs state cs killit }
- enda
-
- action TYHJA 0 1 1 1 1
-
- move SADE 100 0
- move SADE2 150 0
- move SADE3 500 0
-
- ai CM1 TYHJA SADE randomangle
- ai CM2 TYHJA SADE2 randomangle
- ai CM3 TYHJA SADE3 randomangle
-
- state cls
- spawn EXPLOSION2 hitradius 3072 10 20 40 70
- ends
-
- useractor notenemy CLAYMORE2 0 0 claymoremv getv geth
-
- ifaction 0
- {
- ifcount 1 { ifrnd 30 { ai CM1 } }
- else ifcount 2 { ifrnd 60 { ai CM2 } }
- else ifcount 3 { ai CM3 }
- }
-
- ifai CM1
- {
- ifrnd 128 { spawn SIRPALE }
- state cls killit
- }
-
- ifai CM2
- {
- ifcount 1 { ifrnd 128 { spawn SIRPALE state cls killit } }
- else ifcount 2 { state cls killit }
- }
-
- ifai CM3
- {
- ifcount 1 { ifrnd 128 { spawn SIRPALE state cls killit } }
- else ifcount 2 { state cls killit }
- }
-
- enda
-
-
-
- action FB 0 4 1 1 1
- action FB2 4 4 1 1 1
-
- move LEN0 1 -42
- move LEN1 300 -320
- move LEN2 300 -240
- move LEN3 300 -160
- move LEN4 300 -80
- move LEN5 300 0
- move LEN6 300 80
- move LEN7 300 160
- move LEN8 300 240
- move LEN9 300 320
- move LEN10 20
- move LEN11
-
- ai AICRANU0 FB2 LEN0 randomangle
- ai AICRANU1 FB2 LEN1 randomangle
- ai AICRANU2 FB2 LEN2 randomangle
- ai AICRANU3 FB2 LEN3 randomangle
- ai AICRANU4 FB2 LEN4 randomangle
- ai AICRANU5 FB2 LEN5 randomangle
- ai AICRANU6 FB LEN6 randomangle
- ai AICRANU7 FB LEN7 randomangle
- ai AICRANU8 FB LEN8 randomangle
- ai AICRANU9 FB LEN9 randomangle
- ai AICRANU10 FB LEN10 randomangle
- ai AICRANU11 FB LEN11 randomangle
-
- state cranu0
- { ifcansee ai AICRANU1 else killit }
- ends
-
- state cranu1
- {
- move LEN1 geth getv
- ifactioncount 4 ai AICRANU2
- }
- ends
-
- state cranu2
- {
- move LEN2 geth getv
- iffloordistl 8 ai AICRANU11
- else ifactioncount 4 ai AICRANU3
- }
- ends
-
- state cranu3
- {
- move LEN3 geth getv
- iffloordistl 8 { ifonwater ai AICRANU10
- else ai AICRANU11 }
- else ifactioncount 4 ai AICRANU4
- }
- ends
-
- state cranu4
- {
- move LEN4 geth getv
- iffloordistl 8 { ifonwater ai AICRANU10
- else ai AICRANU11 }
- else ifactioncount 4 ai AICRANU5
- }
- ends
-
- state cranu5
- {
- move LEN5 geth getv
- iffloordistl 8 { ifonwater ai AICRANU10
- else ai AICRANU11 }
- else ifactioncount 4 ai AICRANU6
- }
- ends
-
- state cranu6
- {
- move LEN6 geth getv
- iffloordistl 8 { ifonwater ai AICRANU10
- else ai AICRANU11 }
- else ifactioncount 4 ai AICRANU7
- }
- ends
-
- state cranu7
- {
- move LEN7 geth getv
- iffloordistl 8 { ifonwater ai AICRANU10
- else ai AICRANU11 }
- else ifactioncount 4 ai AICRANU8
- }
- ends
-
- state cranu8
- {
- move LEN8 geth getv
- iffloordistl 8 { ifonwater ai AICRANU10
- else ai AICRANU11 }
- else ifactioncount 4 ai AICRANU9
- }
- ends
-
- state cranu9
- {
- move LEN9 geth getv
- iffloordistl 8 { ifonwater ai AICRANU10
- else ai AICRANU11
- }
- else ai AICRANU9
- }
- ends
-
- state cranu10
- { spawn WATERSPLASH2 killit }
- ends
-
- state cranu11
- {
- ifrnd 64 spawn BURNING
- killit
- }
- ends
-
- useractor notenemy SIRPALE 0 0
- {
- ifaction 0 { sizeat 48 48 ai AICRANU0 }
- else {
- ifai AICRANU0 state cranu0
- else ifai AICRANU1 state cranu1
- else ifai AICRANU2 state cranu2
- else ifai AICRANU3 state cranu3
- else ifai AICRANU4 state cranu4
- else ifai AICRANU5 state cranu5
- else ifai AICRANU6 state cranu6
- else ifai AICRANU7 state cranu7
- else ifai AICRANU8 state cranu8
- else ifai AICRANU9 state cranu9
- else ifai AICRANU10 state cranu10
- else ifai AICRANU11 state cranu11
- }
- }
- enda
-
- state genericshrunkcode
- ends
-
- state sharkspawner
- spawn SHARK spawn SHARK spawn SHARK spawn SHARK
- spawn SHARK spawn SHARK spawn SHARK spawn SHARK
- spawn SHARK spawn SHARK spawn SHARK spawn SHARK
- ifrnd 128 { spawn SHARK spawn SHARK spawn SHARK }
- ifrnd 64 { spawn SHARK spawn SHARK spawn SHARK }
- ends
-
- state smokespawner
- spawn SMOKE spawn SMOKE spawn SMOKE spawn SMOKE
- spawn SMOKE spawn SMOKE spawn SMOKE spawn SMOKE
- spawn SMOKE spawn SMOKE spawn SMOKE spawn SMOKE
- ends
-
- action VALO0 0 1 1 1 1
- action VALOJUOVA 2247 1 7 1 1
- move VALO1 2 -42
- move VALO3 2 -70
- move VALO2 511
-
- ai AIVALO VALO0 VALO1 faceplayer
- ai AIVALO3 VALO0 VALO3 faceplayer
- ai AIVALO2 VALOJUOVA VALO2 faceplayer
-
- state valostate3
- iffloordistl 35 { } else { ifcansee ai AIVALO2 else killit }
- ends
-
- state valostate
- iffloordistl 22 { } else { ifcansee ai AIVALO2 else killit }
- ends
-
- state valostate2
- cstat 0
- move VALO2 geth getv
- ifnotmoving { killit }
- else ifpdistl 1500 { killit }
- else ifcount 100 { killit }
- ends
-
- action ASHARK0 0 1 1 1 1
- action ASHARK1 0 1 1 1 1
- action ASHARK2 0 1 1 1 1
- action ACD 0 1 1 1 1
- action ACD2 2 1 1 1 1
-
- move YLESPAIN 0 -25
- move POISPAIN -150 -50
- move SHARKVEL1 0 -27
- move SHARKVEL2 240 0
- move SHARKVEL3 200 0
- move SHARKVEL4 0 100
- move SHARKVEL5 650 0
- move SHARKVEL6 0 -200
- move SHARKVEL7 0 1350
- move SHARKVEL8 400 0
-
- ai AIRAJ1 ASHARK2 SHARKVEL3 randomangle
- ai AISUUNTAUS ASHARK2 YLESPAIN faceplayer
- ai AISUUNTAUS2 ASHARK2 POISPAIN faceplayer
- ai AISHARK1 ASHARK1 SHARKVEL1 faceplayer
- ai AISHARK2 ASHARK2 SHARKVEL2 randomangle
- ai AISHARK3 ASHARK2 SHARKVEL2 randomangle
- ai AICD ACD SHARKVEL2 randomangle
-
- state suuntaustate
- {
- iffloordistl 22 { ifnotmoving killit
- else ifcount 50 killit }
-
- else {
- ifnotmoving killit
- else ai AISUUNTAUS2
- }
- }
- ends
-
- state suuntaustate2
- {
- move POISPAIN geth getv
-
- ifceilingdistl 120 {
- ifoutside { spawn TRANSPORTERBEAM killit }
- else killit
- }
- else { ifnotmoving { ifoutside { spawn TRANSPORTERBEAM killit }
- else killit
- }
- }
- }
- ends
-
- state sharkstate1
- { ifceilingdistl 100 { ai AISHARK2 resetcount } }
- ends
-
- state sharkstate2
- { ifrnd 3
- { spawn CEILINGSTEAM killit }
- else
- { ifcount 220 { spawn CEILINGSTEAM killit } }
- }
- ends
-
- state sharkstate3
- { ifrnd 1 { ifrnd 32 { spawn CEILINGSTEAM killit } } }
- ends
-
-
-
-
- state rajstate1
- ifcount 10 { ifrnd 128 { spawn EXPLOSION2 hitradius 1024 8 16 32 64 killit } }
- else ifcount 20 { spawn EXPLOSION2 hitradius 1024 8 16 32 64 killit }
- ends
-
- state cdstate
- ifcount 5 { ifrnd 51 { spawn EXPLOSION2 hitradius 3500 20 40 70 100 killit } }
- else ifcount 15 { ifrnd 51 { spawn EXPLOSION2 hitradius 3500 20 40 70 100 killit } }
- else ifcount 25 { ifrnd 51 { spawn EXPLOSION2 hitradius 3500 20 40 70 100 killit } }
- else ifcount 35 { spawn EXPLOSION2 hitradius 3500 20 40 70 100 killit }
- ends
-
- useractor notenemy SHARK 0 ASHARK0
- ifaction ASHARK0
- {
- ifspawnedby RUBBERCAN { cstat 32768 ai AICD }
- else ifspawnedby TRANSPORTERBEAM { ai AISHARK1 }
- else ifspawnedby SPACESHUTTLE { cstat 32768 ai AISHARK3 }
- else ifspawnedby LIZTROOPDUCKING { sizeat 43 43 cstat 0 ai AIVALO }
- else ifspawnedby LIZMAN { sizeat 43 43 cstat 0 ai AIVALO3 }
- else ifspawnedby EXPLOSION2 { cstat 32768 ai AIRAJ1 }
- else ifspawnedby RADIOMAN { cstat 0 ai AISUUNTAUS }
- else killit
- }
- else
- {
- ifai AISHARK1 state sharkstate1
- else ifai AIRAJ1 state rajstate1
- else ifai AISUUNTAUS state suuntaustate
- else ifai AISUUNTAUS2 state suuntaustate2
- else ifai AIVALO state valostate
- else ifai AIVALO2 state valostate2
- else ifai AIVALO3 state valostate3
- else ifai AISHARK2 state sharkstate2
- else ifai AISHARK3 state sharkstate3
- else ifai AICD state cdstate
- }
- enda
-
- action ASMOKE0
-
- ai AISMOKEYLOS ASMOKE0 YLESPAIN faceplayer
- ai AISMOKEHAJO ASMOKE0 SHARKVEL2 randomangle
- ai AISMOKEALAS ASMOKE0 SHARKVEL7 faceplayer
-
- useractor notenemy SMOKE 0 0
- ifaction 0 { ifspawnedby SMOKE ai AISMOKEALAS else ai AISMOKEYLOS }
-
- ifai AISMOKEYLOS
- { ifceilingdistl 100 { ai AISMOKEHAJO resetcount } }
-
- ifai AISMOKEHAJO
- {
- ifrnd 4 { spawn SMOKE killit }
- else { ifcount 220 { spawn SMOKE killit } }
- }
-
- ifai AISMOKEALAS
- { iffloordistl 10 { ifonwater killit else { sound LADY_SCREAM spawn SHRINKEREXPLOSION killit } } }
- enda
-
-
- move RESPAWN_ACTOR_FLAG
-
- state headhitstate
- // wackplayer
- ends
-
- action EXPBARRELFRAME 0 2 1 1 15
- actor EXPLODINGBARREL 26
- fall
- ifaction EXPBARRELFRAME
- {
- ifactioncount 2
- {
- hitradius 1024 WEAKEST WEAK MEDIUMSTRENGTH TOUGH
- spawn EXPLOSION2
- debris SCRAP2 2
- sound PIPEBOMB_EXPLODE
- killit
- }
- break
- }
- ifsquished
- {
- debris SCRAP1 5
- killit
- break
- }
- ifhitweapon
- action EXPBARRELFRAME
- enda
-
- action BURNING_FLAME 0 12 1 1 2
- action BURNING_FLAME5 0 13 1 1 13
-
- move BURNING_VELS
-
- state burningstate
-
- ifspawnedby FEM3
- {
- spritepal 8
- ifactioncount 2 { ifpdistl 3500 { addphealth -1 palfrom 32 32 ifrnd 32 sound DUKE_LONGTERM_PAIN2 resetactioncount } }
- else ifcount 412 killit
- }
-
- ifrnd 60 spawn SMALLSMOKE
- ifgapzl 16 break
- ifpdistg 10240 break
- ifcount 128
- {
- ifspawnedby TIRE
- {
- ifactioncount 512
- {
- sizeto 16 16
- killit
- }
- ifrnd 16 sizeto 64 48
- }
- else
- {
- sizeto 8 8 sizeto 8 8
- ifactioncount 192 killit
- }
- }
- else
- {
- ifmove 0 move BURNING_VELS
-
- ifspawnedby BOX
- { sizeto 32 32 ifcount 32 { spawn SMALLSMOKE killit } }
- else ifspawnedby TREE1 sizeto 96 96
- else ifspawnedby TREE2 sizeto 96 96
- else ifspawnedby APLAYER { sizeto 40 40 sizeto 40 40 }
- else sizeto 52 52
- ifactor BURNING { ifp palive ifpdistl 844 ifrnd 32 ifcansee { soundonce DUKE_LONGTERM_PAIN addphealth -1 palfrom 24 16 } }
- }
- ends
-
- actor BURNING WEAK BURNING_FLAME
- cstat 128
- state burningstate
- enda
-
- actor BURNING2 WEAK BURNING_FLAME5
- state burningstate cstat 130
- enda
-
- actor TOILETWATER
- ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- { quote 155 addinventory GET_BOOTS 100 killit }
- enda
-
- actor RUBBERCAN
-
- fall
- ifspawnedby APLAYER { } else {
- ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifpinventory GET_BOOTS 62 { } else { quote 149 addinventory GET_BOOTS 64 killit }
- ifpinventory GET_BOOTS 64 { } else { quote 149 addinventory GET_BOOTS 66 killit }
- ifpinventory GET_BOOTS 66 { } else { break }
- addinventory GET_BOOTS 62 quote 149 killit
- }
- }
- ifcount 100 {
- state sharkspawner
- sound PIPEBOMB_EXPLODE debris SCRAP6 8 debris SCRAP2 8
- spawn EXPLOSION2
- killit }
-
-
- enda
-
- actor STEAM
- cstat 32768
- ifpdistl 20000 {
-
- ifspritepal 10 {
- ifcount 1000 {
- ifrnd 51 sound WAR_AMBIENCE1
- else ifrnd 51 sound GENERIC_AMBIENCE1
- else ifrnd 51 sound KILLME
- else ifrnd 51 sound TURR_PAIN
- else ifrnd 51 sound TURR_DYING
- else ifrnd 51 sound BOS1_WALK
- resetcount
- }
- }
-
- else ifcount 700 {
- resetcount
- ifrnd 18 sound WAR_AMBIENCE1
- else ifrnd 18 sound WAR_AMBIENCE2
- else ifrnd 18 sound WAR_AMBIENCE3
- else ifrnd 18 sound WAR_AMBIENCE4
- else ifrnd 18 sound WAR_AMBIENCE10
- else ifrnd 18 sound WARAMB1
- else ifrnd 18 sound WARAMB2
- else ifrnd 18 sound AAVE
- else ifrnd 18 sound WARAMB3
- else ifrnd 18 sound GENERIC_AMBIENCE13
- else ifrnd 18 sound GENERIC_AMBIENCE16
- else ifrnd 18 sound GENERIC_AMBIENCE17
- else ifrnd 18 sound SPACE_DOOR1
- else ifrnd 18 sound SPACE_DOOR2
- }
- }
- enda
-
- action RUBCAN5 1 2 1 1 3
- move LENTO5 512
- actor HORSEONSIDE 100 0 LENTO5 randomangle
- ifaction 0 { cstat 32 sound AAVE action RUBCAN5 }
- ifaction RUBCAN5
- {
- ifpdistl 7092 { ifcount 8 { sound VIHELLYS spawn COLA resetcount } }
- ifnotmoving killit
- }
- enda
-
- state minexplo
- sound INTRUDER_ALERT debris SCRAP6 12 debris SCRAP2 12 spawn EXPLOSION2 hitradius 2048 30 50 80 120 killit break
- ends
-
- state minexplo2
- sound SWITCH_ON spawn ILMAMIINA killit
- ends
-
- state minedead
- sound LASERTRIP_ONWALL quote 102 killit break
- ends
-
-
- action APERS1 0 1 1 1 1
- action APERS2 1 1 1 1 1
- action APERZ 1 1 1 1 1
- useractor notenemy FEM7 WEAK
- {
- sizeat 48 48 fall cstat 256
-
- ifhitweapon { ifwasweapon RADIUSEXPLOSION { state minexplo } }
- ifaction 0 action APERS1
-
- ifaction APERS1
- {
- ifpdistl 800 { sound SWITCH_ON action APERS2 }
- else ifpdistl 2800
- {
- ifpinventory GET_BOOTS 100 { } else { soundonce TURR_RECOG }
- ifpinventory GET_SCUBA 84 { } else { soundonce TURR_RECOG }
- }
-
- }
-
- ifaction APERS2
- {
-
- ifpdistg 800 { state minexplo2 }
- else
- {
- ifpinventory GET_BOOTS 100 { } else { soundonce TURR_RECOG }
- ifpinventory GET_SCUBA 84 { } else { soundonce TURR_RECOG }
- }
-
- ifhitspace
- {
- ifpinventory GET_SCUBA 80 { } else { ifrnd 51 state minedead else state minexplo2 }
- ifpinventory GET_SCUBA 81 { } else { ifrnd 51 state minedead else state minexplo2 }
- ifpinventory GET_SCUBA 82 { } else { ifrnd 154 state minedead else state minexplo2 }
- ifpinventory GET_SCUBA 83 { } else { ifrnd 51 state minedead else state minexplo2 }
- ifpinventory GET_SCUBA 84 { } else { ifrnd 230 state minedead else state minexplo2 }
- ifpinventory GET_SCUBA 85 { } else { ifrnd 51 state minedead else state minexplo2 }
- ifpinventory GET_SCUBA 86 { } else { ifrnd 51 state minedead else state minexplo2 }
- ifpinventory GET_SCUBA 87 { } else { ifrnd 154 state minedead else state minexplo2 }
-
- ifrnd 128 { sound LASERTRIP_ONWALL quote 102 killit }
- else { state minexplo2 }
- }
- }
-
- }
- enda
-
- action PUTOA3 0 1 1 1 1
- action PUTOA4 0 1 1 1 1
-
- actor CEILINGSTEAM
-
- ifaction 0
- { cstat 32768 action PUTOA3 }
-
- ifaction PUTOA3
- {
- ifrnd 2
- {
- ifrnd 70
- {
- ifrnd 128 sound INC10 else sound INC11
- action PUTOA4
- }
- }
- else action PUTOA3
- }
-
-
- ifaction PUTOA4
- {
- fall
- iffloordistl 4
- {
- ifonwater { spawn WATERSPLASH2 killit break }
- else {
- ifspawnedby SHARK { } else spawn NUKEBARREL
- spawn EXPLOSION2
- debris SCRAP4 25 debris SCRAP3 20
- hitradius 4500 25 50 100 200
- ifrnd 128 sound EXP10 else sound EXP11
- ifrnd 128 spawn BURNING2
- killit
- }
- }
- }
- enda
-
-
-
- actor WATERBUBBLEMAKER 0 0 randomangle
- ifpdistl 3084 ifrnd 24 spawn WATERBUBBLE
- enda
-
- action BUBBLE
- action CRACKEDBUBBLE 1
- move BUBMOVE -10 -36
- move BUBMOVEFAST -10 -52
-
- actor WATERBUBBLE 0 BUBBLE BUBMOVE getv geth randomangle
-
- ifaction CRACKEDBUBBLE
- {
- ifinwater ifrnd 192 killit
- ifactioncount 7 killit
- }
- else
- {
- ifcount 4
- {
- ifrnd 192 move BUBMOVE getv geth randomangle
- else move BUBMOVEFAST getv geth randomangle
- resetcount
- }
-
- ifonwater
- {
- iffloordistl 8 action CRACKEDBUBBLE
- }
- else ifactioncount 40 action CRACKEDBUBBLE
- }
- enda
-
-
- move ENGINE_SMOKE 64 -64
- move SMOKESHOOTOUT -192
- move SMOKEVEL2 10 -18
- move SMOKEVEL3 10 9
-
- action SMOKEFRAMES 1317 8 1 1 18
-
- actor SMALLSMOKE 0 SMOKEFRAMES
- ifmove 0
- {
- ifspawnedby RECON
- move SMOKESHOOTOUT geth
- else ifspawnedby SECTOREFFECTOR
- move ENGINE_SMOKE geth getv
- else ifspawnedby SHOTSPARK1 { spawn PIKKUSAVU killit }
- else ifspawnedby KNEE { spawn PIKKUSAVU killit }
- else ifspawnedby BURNING2 move SMOKEVEL2 geth getv randomangle
- else ifspawnedby BURNING move SMOKEVEL2 geth getv randomangle
- else ifspawnedby TRANSPORTERSTAR move SMOKEVEL2 geth getv randomangle
- else ifspawnedby OHJUS3 move SMOKEVEL3 geth getv randomangle
- else ifspawnedby CRYSTALAMMO move SMOKEVEL3 geth getv randomangle
- else move SMOKEVEL2 geth getv randomangle
-
- }
- ifpdistl 500 ifspawnedby RPG killit
- cstat 2
- ifactioncount 8 killit
- enda
-
- action SMOKEFRAMES2 1 4 1 1 6
- useractor notenemy PIKKUSAVU 0 SMOKEFRAMES2
- sizeat 20 20 cstat 130
- ifactioncount 4 killit
- enda
-
- action BARREL_DENTING 2 2 1 1 6
- action BARREL_DENTED 1
- action BARREL_DENTED2 2
-
- move SPAWNED_BLOOD
-
- action PUTOA 0 1 1 1 1
- action PUTOA2 109 1 1 1 1
-
- actor NUKEBARRELDENTED
- ifaction 0 { cstat 32768 action PUTOA }
- ifaction PUTOA
- {
-
- ifrnd 2
- {
- ifrnd 70
- {
- cstat 0 state krhsound action PUTOA2
- }
- }
-
- else action PUTOA
- }
- ifaction PUTOA2
- {
- fall
- iffloordistl 4
- {
- ifonwater { spawn WATERSPLASH2 killit break }
- else { spawn EXPLOSION2 sound BOMB2 debris SCRAP4 20 debris SCRAP3 15 hitradius 3200 25 50 100 200 ifrnd 128 spawn BURNING2 spawn NUKEBARREL killit }
- }
- }
- enda
-
- action HEKO 3575 2 5 1 3
- action HEKO2 3575 2 5 1 3
- move HEKONOP 175
- actor ATOMICHEALTH 100 0 HEKONOP randomangle
- ifaction 0 { action HEKO }
- ifaction HEKO
- {
- soundonce HELICOP_IDLE
- ifpdistl 8000
- { ifphealthl MAXPLAYERHEALTH
- {
- ifrnd 96 { resetcount sound HK1 spawn FIRSTAID action HEKO2 }
- else { resetcount sound HK2 spawn SIXPAK action HEKO2 }
- }
- else
- {
- ifrnd 128 { resetcount sound HK1 spawn FIRSTGUNSPRITE action HEKO2 }
- else ifrnd 96 { resetcount sound HK2 spawn SHRINKERSPRITE action HEKO2 }
- else ifrnd 32 { resetcount sound HK2 spawn RPGSPRITE action HEKO2 }
- else action HEKO2
- }
- }
- ifnotmoving { stopsound HELICOP_IDLE killit }
- }
-
- ifaction HEKO2
- {
- soundonce HELICOP_IDLE
- ifnotmoving { stopsound HELICOP_IDLE killit }
- ifcount 256 action HEKO
- }
- enda
-
- action CR 2361 1 1 1 1
-
- useractor notenemy NUKEBARREL
- fall
- ifaction 0 { sizeat 48 48 cstat 162 action CR }
- enda
-
- state burningbarrelcode
- fall
- ifcount 32
- {
- resetcount
- ifp palive ifpdistl 1480 ifp phigher
- {
- addphealth -1
- palfrom 16 16
- ifrnd 96 sound DUKE_LONGTERM_PAIN
- }
- }
- ifhitweapon
- {
- sound VENT_BUST
- debris SCRAP1 10
- spawn BURNING
- killit
- }
- ends
-
- actor FIREBARREL state burningbarrelcode enda
-
- state ohjus2
- spawn EXPLOSION2
- sound BOMB2
- ifspawnedby F105 { } else { debris SCRAP4 30 debris SCRAP3 20 }
- hitradius 4096 25 50 100 200
- ends
-
- action OHJUS 1215 1 7 1 1
- move OHJUSNOP 800 700
-
- actor FIREVASE 100 0 OHJUSNOP randomangle
- ifaction 0
- { sound OHJUSLENTO action OHJUS }
-
- ifaction OHJUS
- {
- ifcount 1 { spawn SMALLSMOKE resetcount }
- ifnotmoving { state ohjus2 killit }
- iffloordistl 8
- {
- {
- ifonwater { spawn WATERSPLASH2 killit break }
- else { state ohjus2 ifrnd 128 spawn BURNING2 spawn NUKEBARREL killit }
- }
- }
- }
- enda
-
- action OHJUSS 1214 1 7 1 1
- move OHJUSNOP2 800 1000
-
- useractor notenemy SNAKEYE 100 0 OHJUSNOP2 randomangle
- ifaction 0
- { sizeat 48 48 sound OHJUSLENTO action OHJUSS }
-
- ifaction OHJUSS
- {
- ifcount 1 { spawn SMALLSMOKE resetcount }
- ifnotmoving { state ohjus2 killit }
- iffloordistl 8
- {
- {
- ifonwater { spawn WATERSPLASH2 killit break }
- else { state ohjus2 ifrnd 128 spawn BURNING2 killit }
- }
- }
- }
- enda
-
- action OHJUSX 1 1 1 1 1
- move OHJUSNOP3 0 -250
-
- useractor notenemy OHJUS3 100 0 OHJUSNOP3 faceplayer
- ifaction 0
- { sizeat 48 48 sound AAVE action OHJUSX }
-
- ifaction OHJUSX
- {
- ifcount 1 { spawn SMALLSMOKE resetcount }
- ifnotmoving killit
- ifceilingdistl 50 killit
- }
- enda
-
-
-
-
- action SHRINKERFRAMES 235 19 1 1 4
- action FLAMER2 235 19 1 1 3
- action SMOKE1 2134 6 1 1 85
- action ILMO15 2133 10 1 -1 50
-
- action SMOKEHAIHTUU 2124 10 1 1 50
- action SHRINKERFRAMES2 0 1 1 1 1
-
- actor SHRINKEREXPLOSION 1
- ifaction 0
- {
- ifspawnedby LIEKITYS action FLAMER2
- else ifspawnedby SMOKE
- {
- sizeto 4096 4096
- ifrnd 64 { cstat 14 } else ifrnd 64 { cstat 10 }
- else ifrnd 64 { cstat 6 } else { cstat 2 }
- action ILMO15
- }
- else ifspawnedby APLAYER action SHRINKERFRAMES
- else action SHRINKERFRAMES2
- }
-
- ifaction SHRINKERFRAMES2
- { debris SCRAP6 8 debris SCRAP2 8 hitradius 3300 22 44 88 150 action SHRINKERFRAMES }
-
- ifaction SHRINKERFRAMES
- { ifactioncount 19 killit }
-
- ifaction FLAMER2
- { ifactioncount 19 killit }
-
- ifaction SMOKE1
- { ifactioncount 54 action SMOKEHAIHTUU }
-
- ifaction ILMO15
- { ifactioncount 10 action SMOKE1 }
-
- ifaction SMOKEHAIHTUU
- { ifactioncount 10 killit }
-
- enda
-
- action EXPLOSION 0 20 1 1 4
- action NALLI 1725 6 1 1 3
- action EXPLOD1 742 16 1 1 4
- action EXPLOD2 760 22 1 1 4
-
-
- actor EXPLOSION2 1
-
- ifaction 0
- {
- ifspawnedby APLAYER action NALLI
- else ifspawnedby COLA { spawn SIRPALE spawn SHARK action EXPLOSION }
- else ifspawnedby LIZMANJUMP { spawn SHARK spawn SHARK spawn SHARK action EXPLOSION }
- else ifspawnedby HUEYDOWN { spawn SHARK spawn SHARK spawn SHARK spawn SHARK spawn SHARK action EXPLOSION }
- else ifspawnedby NAPALM { spawn SIRPALE spawn SHARK action EXPLOSION }
- else ifspawnedby TRIPBOMB { spawn CLAYMORE killit }
- else ifspawnedby HEAVYHBOMB { spawn SIRPALE hitradius 3800 20 30 60 100 action EXPLOSION }
- else ifspawnedby SHARK
- {
- cstat 0
- ifrnd 85 action EXPLOD1
- else ifrnd 85 action EXPLOD2
- else action EXPLOSION
- }
- else ifspawnedby CLAYMORE2
- {
- ifrnd 85 action EXPLOD1
- else ifrnd 85 action EXPLOD2
- else action EXPLOSION
- }
- else ifspawnedby CEILINGSTEAM
- { spawn SIRPALE spawn SIRPALE spawn SHARK spawn SHARK action EXPLOSION }
- else action EXPLOSION
- }
-
-
- ifaction EXPLOSION
- {
- ifspawnedby COLA sizeto 4096 4096
- ifspawnedby NAPALM sizeto 4096 4096
- ifspawnedby SHARK sizeto 4096 4096
- ifspawnedby FIREVASE sizeto 4096 4096
- ifspawnedby CRYSTALAMMO cstat 32768
- ifspawnedby SHRINKEREXPLOSION cstat 32768
- ifspawnedby TRANSPORTERSTAR cstat 32768
- ifactioncount 20 killit
- }
- ifaction NALLI
- { cstat 2 spritepal 2 ifactioncount 6 killit }
-
- ifaction EXPLOD1 { ifactioncount 16 killit }
-
- ifaction EXPLOD2 { ifactioncount 22 killit }
-
- enda
-
- actor EXPLOSION2BOT 1 EXPLOSION
- ifspawnedby FIREVASE sizeto 4096 4096
- ifspawnedby CRYSTALAMMO cstat 32768
- ifspawnedby SHRINKEREXPLOSION cstat 32768
- ifspawnedby TRANSPORTERSTAR cstat 32768
- ifactioncount 20 killit
- enda
-
-
- move flaredown 0 5
- action TRAN 1985 6 1 1 300
- action TRANS1 0 1 1 1 1
- actor TRANSPORTERSTAR 0 0 flaredown randomangle
-
- ifaction 0 action TRANS1
-
- ifaction TRANS1
- {
- ifspawnedby FREEZEBLAST { spawn LIEKITYS killit }
- else ifspawnedby CRYSTALAMMO action TRAN
- else ifspawnedby APLAYER action TRAN
- else { killit break }
- }
-
- ifaction EXPLOD1
- { ifactioncount 16 killit }
-
- ifaction EXPLOD2
- { ifactioncount 22 killit }
-
- ifaction TRAN
- {
- ifrnd 83 spawn EXPLOSION2
- ifcount 1 { spawn SMALLSMOKE resetcount }
- iffloordistl 50 killit
- ifactioncount 6 killit
- }
- enda
-
- actor TRANSPORTERBEAM
- ifspawnedby SHARK { spawn SHARK killit }
- else ifcount 1 killit
- enda
-
- state getcode
- sound DUKE_GET
- palfrom 16 0 32
- ifrespawn
- {
- move RESPAWN_ACTOR_FLAG
- spawn RESPAWNMARKERRED
- cstat 32768
- }
- else killit
- ends
-
-
- state getweaponcode
- palfrom 32 0 32
- ifgotweaponce 1 break
- ifrespawn
- {
- move RESPAWN_ACTOR_FLAG
- spawn RESPAWNMARKERRED
- cstat 32768
- }
- else killit
- ends
-
-
- state respawnit
- ifcount RESPAWNITEMTIME { spawn TRANSPORTERSTAR move 0 cstat 0 sound TELEPORTER }
- ends
-
- state quikget
- sound DUKE_GET
- palfrom 16 0 32
- killit
- ends
-
- state quikweaponget
- palfrom 32 0 32
- ifgotweaponce 1 break
- killit
- ends
-
- actor STEROIDS
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE
- ifpinventory GET_STEROIDS STEROID_AMOUNT ifcanseetarget
- {
- addweapon DEVISTATOR_WEAPON 0
- addinventory GET_STEROIDS STEROID_AMOUNT
- quote 37 state getcode
- ifspawnedby STEROIDS state getcode
- else state quikget
- }
- enda
-
- actor HEATSENSOR
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifpinventory GET_HEATS HEAT_AMOUNT
- ifcanseetarget
- {
- addinventory GET_HEATS HEAT_AMOUNT quote 101 state getcode
- ifspawnedby HEATSENSOR state getcode
- else state quikget
- }
- enda
-
- actor BOOTS
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifpinventory GET_BOOTS BOOT_AMOUNT
- ifcanseetarget
- {
- addinventory GET_BOOTS 30 quote 148
- ifspawnedby BOOTS state getcode
- else state quikget
- }
- enda
-
- actor SHIELD
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifpinventory GET_SHIELD SHIELD_AMOUNT
- ifcanseetarget
- {
- addinventory GET_SHIELD SHIELD_AMOUNT quote 38
- ifspawnedby SHIELD state getcode
- else state quikget
- }
- enda
-
- action AMM0 0 1 1 1 1
- action M2HB 1 1 1 1 1
- action M2HBONCE 1 1 1 1 1
- action M60ONCE 0 1 1 1 1
- action VCBOX 4 1 1 1 1
- action KRHAMMO 5 1 1 1 1
-
- useractor notenemy FEM4
- fall
- sizeat 48 48
- ifaction 0
- { ifspritepal 11 action M2HBONCE
- else ifspritepal 10 action M2HB
- else ifspritepal 14 { cstat 32768 action M60ONCE }
- else ifspritepal 12 action VCBOX
- else ifspritepal 9 action KRHAMMO
- else action AMM0 }
-
- ifaction KRHAMMO
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- { quote 181 addinventory GET_BOOTS 127 }
- }
-
- ifaction M60ONCE
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- { sound DUKE_GET addinventory GET_BOOTS 126 killit }
- }
-
- ifaction M2HB
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- { quote 157 addinventory GET_BOOTS 120 }
- }
-
- ifaction M2HBONCE
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- { quote 157 sound DUKE_GET addinventory GET_BOOTS 120 killit }
- }
-
- ifaction AMM0
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- {
- ifrnd 96 { sound DUKE_GET addweapon PISTOL_WEAPON 80 quote 65 killit }
- else ifrnd 96 { sound DUKE_GET addammo PISTOL_WEAPON 180 quote 65 killit }
- else ifrnd 96 { sound DUKE_GET addammo SHOTGUN_WEAPON 50 quote 69 killit }
- else ifrnd 96 { sound DUKE_GET addammo CHAINGUN_WEAPON 150 quote 63 killit }
- else { sound DUKE_GET quote 77 killit }
- }
- }
-
- ifaction VCBOX
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- {
- ifrnd 96 { ifphealthl MAXPLAYERHEALTH { sound DUKE_GET addphealth 100 quote 176 killit } else { sound DUKE_GET quote 77 killit } }
- else ifrnd 128 { ifrnd 128 { sound DUKE_GET sound DUKE_HIT_STRIPPER2 quote 177 killit } else { sound DUKE_GET sound DUKE_HIT_STRIPPER2 quote 178 killit } }
- else ifrnd 64 { sound DUKE_GET spawn NUKEBARRELLEAKED sound LASERTRIP_ARMING quote 154 killit }
- else ifrnd 96 { sound DUKE_GET addweapon HANDBOMB_WEAPON 4 quote 55 killit }
- else { sound DUKE_GET quote 77 killit }
- }
- }
-
- enda
-
- action ODOTUS 0 1 1 1 1
- action LUUPPI 0 1 1 1 1
-
- useractor notenemy SATELLITE 0 LUUPPI
- cstat 32768
-
- ifaction LUUPPI
- {
- // fireteam
-
- ifspritepal 9
- {
- ifp palive ifpdistl 400 ifcanseetarget
- { addammo PISTOL_WEAPON -48 addinventory GET_SHIELD -50 action ODOTUS }
- else ifcount 8 killit
- }
-
- // a-gunner
- else ifspritepal 10
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 160
- addinventory GET_SCUBA 80
- addinventory GET_BOOTS 140
-
- addweapon HANDBOMB_WEAPON 2
- addinventory GET_SHIELD 100
- addammo PISTOL_WEAPON 50
- action ODOTUS
- } }
-
- // machine gunner
- else ifspritepal 11
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 161
- addinventory GET_SCUBA 81
- addinventory GET_BOOTS 141
-
- addweapon HANDBOMB_WEAPON 1
- addinventory GET_SHIELD 100
- addweapon CHAINGUN_WEAPON 450
- action ODOTUS
- } }
-
- // sniper
- else ifspritepal 12
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 162
- addinventory GET_SCUBA 82
- addinventory GET_BOOTS 142
-
- addinventory GET_HEATS HEAT_AMOUNT
- addweapon GROW_WEAPON 20
- addweapon HANDBOMB_WEAPON 1
- addinventory GET_SHIELD 25
- action ODOTUS
- } }
-
- // grenadier
- else ifspritepal 13
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 163
- addinventory GET_SCUBA 83
- addinventory GET_BOOTS 143
-
- addweapon HANDBOMB_WEAPON 2
- addweapon TRIPBOMB_WEAPON 2
- addweapon SHRINKER_WEAPON 6
- addinventory GET_SHIELD 50
- action ODOTUS
- } }
-
- // point man
- else ifspritepal 14
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 164
- addinventory GET_SCUBA 84
- addinventory GET_BOOTS 144
-
- addweapon HANDBOMB_WEAPON 2
- addinventory GET_SHIELD 100
- addweapon SHOTGUN_WEAPON 40
- action ODOTUS
- } }
-
- // medic
- else ifspritepal 15
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 165
- addinventory GET_SCUBA 85
- addinventory GET_BOOTS 145
-
- addweapon TRIPBOMB_WEAPON 1
- addinventory GET_FIRSTAID FIRSTAID_AMOUNT
- addinventory GET_SHIELD 100
- addammo PISTOL_WEAPON 80
- action ODOTUS
- } }
-
- // squad leader
- else ifspritepal 16
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 166
- addinventory GET_SCUBA 86
- addinventory GET_BOOTS 146
-
- addinventory GET_HEATS HEAT_AMOUNT
- addweapon HANDBOMB_WEAPON 2
- addinventory GET_SHIELD 75
- addammo PISTOL_WEAPON 180
-
- action ODOTUS
- } }
-
- // rifleman
- else ifspritepal 17
- {
- ifp palive ifpdistl 1024 ifcanseetarget
- {
- quote 189
- addinventory GET_SCUBA 87
- addinventory GET_BOOTS 152
-
- addinventory GET_SHIELD 100
- addammo PISTOL_WEAPON 180
- action ODOTUS
- } }
-
-
- else ifspritepal 0
- {
- ifpinventory GET_SCUBA 60 { } else
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl 1300
- {
- quote 141 addinventory GET_SCUBA 70
- } }
-
- ifpinventory GET_SCUBA 0 { } else
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl 1300
- {
- quote 141 addinventory GET_SCUBA 70
- } } }
- }
-
- ifaction ODOTUS
- { ifpdistg 2048 action LUUPPI }
-
- enda
-
-
- action HOLODUKE_FRAMES 0 4 1 1 8
- actor HOLODUKE 0 HOLODUKE_FRAMES
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifpinventory GET_HOLODUKE HOLODUKE_AMOUNT
- ifcanseetarget
- {
- addinventory GET_HOLODUKE HOLODUKE_AMOUNT quote 51 state getcode
- ifspawnedby HOLODUKE state getcode
- else state quikget
- }
- enda
-
- actor JETPACK
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifpinventory GET_JETPACK JETPACK_AMOUNT ifcanseetarget
- {
- addweapon DEVISTATOR_WEAPON 0
- addinventory GET_JETPACK JETPACK_AMOUNT quote 41 state getcode
- ifspawnedby JETPACK state getcode
- else state quikget
- }
- enda
-
- actor AMMO
- fall
- ifspawnedby APLAYER { ifp palive ifcount 72 ifpdistl RETRIEVEDISTANCE ifcanseetarget { addammo PISTOL_WEAPON 180 quote 65 sound DUKE_GET killit } }
- else ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- {
- addammo PISTOL_WEAPON PISTOLAMMOAMOUNT quote 65
- ifspawnedby AMMO state getcode
- else state quikget
- }
- enda
-
- action MINE_TRIGGERED 1 1 1 1 1
- action MINE_FRAME 0 1 1 1 1
-
- useractor notenemy MINE WEAK
- {
- fall sizeat 48 48 cstat 256
- ifhitweapon { ifwasweapon RADIUSEXPLOSION { spawn EXPLOSION2 debris SCRAP6 12 debris SCRAP2 12 sound INTRUDER_ALERT killit } }
-
- ifaction 0 { ifspawnedby APLAYER { ifcount 100 action MINE_FRAME } else { action MINE_FRAME } }
-
- ifaction MINE_FRAME
- {
- ifpdistl 800 { sound SWITCH_ON action MINE_TRIGGERED }
- else ifpdistl 2800
- {
- ifpinventory GET_BOOTS 100 { } else { soundonce TURR_RECOG }
- ifpinventory GET_SCUBA 84 { } else { soundonce TURR_RECOG }
- }
- }
-
- ifaction MINE_TRIGGERED
- {
- ifpinventory GET_BOOTS 100 { } else { soundonce TURR_RECOG }
- ifpinventory GET_SCUBA 84 { } else { soundonce TURR_RECOG }
- ifpdistg 800 { state minexplo }
-
- ifhitspace
- {
- ifpinventory GET_SCUBA 80 { } else { ifrnd 51 state minedead else state minexplo }
- ifpinventory GET_SCUBA 81 { } else { ifrnd 51 state minedead else state minexplo }
- ifpinventory GET_SCUBA 82 { } else { ifrnd 154 state minedead else state minexplo }
- ifpinventory GET_SCUBA 83 { } else { ifrnd 51 state minedead else state minexplo }
- ifpinventory GET_SCUBA 84 { } else { ifrnd 230 state minedead else state minexplo }
- ifpinventory GET_SCUBA 85 { } else { ifrnd 51 state minedead else state minexplo }
- ifpinventory GET_SCUBA 86 { } else { ifrnd 51 state minedead else state minexplo }
- ifpinventory GET_SCUBA 87 { } else { ifrnd 154 state minedead else state minexplo }
- ifrnd 128 { sound LASERTRIP_ONWALL quote 102 killit }
- else { sound INTRUDER_ALERT debris SCRAP6 12 debris SCRAP2 12 spawn EXPLOSION2 hitradius 2048 30 50 80 120 killit }
- }
- }
-
- }
- enda
-
- actor SHOTGUNAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- {
- addammo SHOTGUN_WEAPON SHOTGUNAMMOAMOUNT quote 69
- ifspawnedby SHOTGUNAMMO state getcode
- else state quikget
- }
- enda
-
- actor AMMOLOTS
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget
- {
- addinventory GET_BOOTS 50 quote 147
- ifspawnedby AMMOLOTS state getcode
- else state quikget
- }
- enda
-
- move flareup 0 -175
- action FLAREYLOS 0 1 1 1 1
- actor CRYSTALAMMO 0 0 flareup randomangle
- ifaction 0 { action FLAREYLOS }
- ifaction FLAREYLOS
- {
- ifrnd 70 { spawn EXPLOSION2 }
- ifcount 1 { spawn SMALLSMOKE resetcount }
- ifceilingdistl 70 { spawn TRANSPORTERSTAR killit }
- }
- enda
-
- actor BATTERYAMMO
- fall
- ifspawnedby APLAYER { ifp palive ifcount 72 ifpdistl RETRIEVEDISTANCE ifcanseetarget { addammo CHAINGUN_WEAPON CHAINGUNAMMOAMOUNT quote 63 sound DUKE_GET killit } }
- else ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- addammo CHAINGUN_WEAPON CHAINGUNAMMOAMOUNT quote 63
- ifspawnedby BATTERYAMMO state getcode
- else state quikget
- }
- enda
-
- action RUBCAN 211 2 1 1 3
- move LENTO 512
- actor DEVISTATORAMMO 100 0 LENTO randomangle
- ifaction 0 { cstat 32 sound AAVE action RUBCAN }
- ifaction RUBCAN
- {
- ifrnd 22 { spawn NAPALM }
- ifnotmoving killit
- }
- enda
-
- action AMMUS0 0 1 7 1 1
- move LENTO3 2000 2000
- useractor notenemy AMMUS 100 0 LENTO3 randomangle
- sizeat 48 48
- ifaction 0 { action AMMUS0 }
- ifaction AMMUS0
- {
- iffloordistl 20 { spawn SHOTSPARK1 killit }
- ifnotmoving { spawn SHOTSPARK1 killit }
- }
- enda
-
- action THUD1 1 2 1 1 3
- action THUD2 3 2 1 1 3
- move LENTO2 400
- useractor notenemy F105 100 0 LENTO2 randomangle
- ifaction 0 { sizeat 46 46 cstat 32 sound SPACE_DOOR4 action THUD1 }
-
- ifaction THUD1
- {
- ifrnd 8 { action THUD2 }
- ifrnd 2 { spawn SNAKEYE }
- ifnotmoving killit
- }
-
- ifaction THUD2
- {
- ifcount 3 { sound SPACE_DOOR5 spawn AMMUS resetcount }
- ifactioncount 40 action THUD1
- ifnotmoving killit
- }
- enda
-
-
- actor HBOMBAMMO
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break // ( Multiplayer (mode 3) only )
-
- addweapon HANDBOMB_WEAPON 1 quote 55
- addammo HANDBOMB_WEAPON HANDBOMBBOX
-
- ifspawnedby HBOMBAMMO state getweaponcode
- else state quikweaponget
- }
- enda
-
- actor RPGSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break // ( Multiplayer (mode 3) only )
-
- addweapon RPG_WEAPON RPGAMMOBOX quote 56
- ifspawnedby RPGSPRITE state getweaponcode
- else state quikweaponget
- }
- enda
-
- actor SHOTGUNSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- {
- ifgotweaponce 0 break // Multiplayer only
- addweapon SHOTGUN_WEAPON SHOTGUNAMMOAMOUNT quote 57
- }
- ifspawnedby SHOTGUNSPRITE state getweaponcode
- else state quikweaponget
- }
- enda
-
-
-
- actor SIXPAK
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifphealthl MAXPLAYERHEALTH ifcanseetarget
- {
- addphealth 30 quote 62
- ifspawnedby SIXPAK state getcode
- else state quikget
- }
- enda
-
- action POMMINPUDOTUS 0 1 1 1 1
-
- actor COLA 100 0 POMMINPUDOTUS randomangle
- fall
- iffloordistl 2
- {
- ifonwater { spawn WATERSPLASH2 killit break }
- else
- {
- spawn EXPLOSION2
- debris SCRAP6 15 debris SCRAP2 15
- sound BOMB2
- hitradius 3750 25 50 90 170
- ifrnd 32 spawn BURNING2
- killit break
- }
- }
- enda
-
- state btdead
- quote 168 killit break
- ends
-
- action BT1 0 1 1 1 1
- action BT2 0 1 1 1 1
-
- useractor notenemy NUKEBARRELLEAKED
- ifaction 0 { ifspawnedby FEM4 { cstat 32768 action BT2 } else { cstat 32768 action BT1 } }
- ifaction BT1
- { ifpdistl 1024
- { ifrnd 2
- { ifrnd 120
- {
- ifpinventory GET_SCUBA 80 { } else { ifrnd 51 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifpinventory GET_SCUBA 81 { } else { ifrnd 51 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifpinventory GET_SCUBA 82 { } else { ifrnd 154 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifpinventory GET_SCUBA 83 { } else { ifrnd 51 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifpinventory GET_SCUBA 84 { } else { ifrnd 230 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifpinventory GET_SCUBA 85 { } else { ifrnd 51 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifpinventory GET_SCUBA 86 { } else { ifrnd 51 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifpinventory GET_SCUBA 87 { } else { ifrnd 154 state btdead else { sound LASERTRIP_ARMING quote 154 action BT2 } }
- ifrnd 102 { quote 168 killit break } else { sound LASERTRIP_ARMING quote 154 action BT2 }
- }
- }
- }
- }
-
- ifaction BT2
- { ifcount 25 { spawn EXPLOSION2 sound PIPEBOMB_EXPLODE hitradius 4000 25 50 100 200 debris SCRAP6 8 debris SCRAP2 8 killit } }
-
- enda
-
- actor FIRSTAID
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6
- ifpinventory GET_FIRSTAID FIRSTAID_AMOUNT ifcanseetarget
- {
- addinventory GET_FIRSTAID FIRSTAID_AMOUNT quote 3
-
- ifspawnedby FIRSTAID state getcode
- else state quikget
- }
- enda
-
- actor FIRSTGUNSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break
-
- addweapon PISTOL_WEAPON 40
- quote 28
- ifspawnedby FIRSTGUNSPRITE state getweaponcode
- else state quikweaponget
- }
- enda
-
- actor GROWSPARK GROWSPARK_WEAPON_STRENGTH
- sound SNIPER killit
- enda
-
- actor GROWSPRITEICON
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break
- addweapon GROW_WEAPON GROWCRYSTALAMMOAMOUNT quote 179
- ifspawnedby GROWSPRITEICON state getweaponcode
- else state quikweaponget
- }
- enda
-
-
- actor TRIPBOMBSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break
-
- addweapon TRIPBOMB_WEAPON 1
- quote 58
- ifspawnedby TRIPBOMBSPRITE state getweaponcode
- else state quikweaponget
- }
- enda
-
- actor CHAINGUNSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break
-
- addweapon CHAINGUN_WEAPON 150 quote 54
- ifspawnedby CHAINGUNSPRITE state getweaponcode
- else state quikweaponget
- }
- enda
-
- action NOLLA
- action OHJUSPAWNER 0 2 1 1 200
- action AMMO8 0 1 1 1 1
- action NOAMMO 0 1 1 1 1
- action SLAP 0 1 1 1 1
- action M2HB2 1 1 1 1 1
- action KKTESTAUS 0 1 1 1 1
- action KUUSKYT 4 1 1 1 1
- action SIXTY 0 1 1 1 1
- action KKTESTAUS2 0 1 1 1 1
- action ARTY 0 1 1 1 1
- action KRH 2228 1 5 1
- action KRHTESTAUS 0 1 1 1 1
-
- useractor notenemy SPACESHUTTLE
- fall
- cstat 32768
- ifaction 0
- { ifspritepal 11 { cstat 0 action M2HB2 }
- else ifspritepal 10 action SLAP
- else ifspritepal 12 action KUUSKYT
- else ifspritepal 9 action SIXTY
- else ifspritepal 7 action ARTY
- else ifspritepal 6 { cstat 0 spritepal 0 sizeat 37 37 action KRH }
- else ifspritepal 5 action OHJUSPAWNER
- else action AMMO8 }
-
- ifaction OHJUSPAWNER
- {
- ifactioncount 6 { ifrnd 128 spawn OHJUS3 resetactioncount }
- ifcount 2048 action NOLLA
- }
-
- ifaction KRH
- {
- cstat 0
- ifp palive {
- ifpdistl 380 {
- ifpinventory GET_BOOTS 127 { quote 14 } else {
- quote 180 cstat 32768 addinventory GET_BOOTS 128 action KRHTESTAUS
- }
- }
- }
- }
-
- ifaction KRHTESTAUS
- {
- ifp palive {
- ifpdistg 380 { addinventory GET_BOOTS 200 action KRH }
- }
- else action KRH
- }
-
- ifaction ARTY
- {
- ifcount 100
- { resetcount ifrnd 128 spawn SHARK }
- }
-
- ifaction M2HB2
- {
- cstat 16
- ifp palive
- { ifpdistl 1500
- {
- ifpinventory GET_BOOTS 122 { } else { cstat 32768 }
- ifpinventory GET_BOOTS 123 { } else { cstat 32768 }
- }
- }
- }
-
- ifaction KUUSKYT
- {
- cstat 16
- ifp palive
- { ifpdistl 1500
- {
- ifpinventory GET_BOOTS 124 { } else { cstat 32768 }
- ifpinventory GET_BOOTS 125 { } else { cstat 32768 }
- }
- }
- }
-
- ifaction AMMO8
- {
- ifp palive { ifpdistl 380 { quote 66 addweapon DEVISTATOR_WEAPON DEVISTATORAMMOAMOUNT } }
- ifcount 250 { action NOAMMO resetcount }
- }
-
- ifaction NOAMMO
- {
- ifp palive { ifpdistl 380 { quote 61 } }
- ifcount 400 { action AMMO8 resetcount }
- }
-
- ifaction SLAP
- {
- ifp palive {
- ifpdistl 380 {
- ifpinventory GET_BOOTS 120 { quote 14 } else {
- quote 158 addinventory GET_BOOTS 122 action KKTESTAUS
- }
- }
- }
- }
-
- ifaction KKTESTAUS
- {
- ifp palive {
- ifpdistg 380 { addinventory GET_BOOTS 200 action SLAP }
- }
- else action SLAP
- }
-
-
- ifaction SIXTY
- {
- ifp palive {
- ifpdistl 380 {
- ifpinventory GET_BOOTS 126 { quote 14 } else {
- quote 169 addinventory GET_BOOTS 124 action KKTESTAUS2
- }
- }
- }
- }
-
- ifaction KKTESTAUS2
- {
- ifp palive {
- ifpdistg 380 { addinventory GET_BOOTS 200 action SIXTY }
- }
- else action SIXTY
- }
- enda
-
- actor SHRINKERSPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break
-
- addweapon SHRINKER_WEAPON CRYSTALAMMOAMOUNT quote 60
- ifspawnedby SHRINKERSPRITE state getweaponcode
- else state quikweaponget
- }
- enda
-
- actor FREEZESPRITE
- fall
- ifmove RESPAWN_ACTOR_FLAG state respawnit
- else ifp pshrunk { } else ifp palive ifpdistl RETRIEVEDISTANCE ifcount 6 ifcanseetarget
- {
- ifgotweaponce 0 break
-
- addweapon FREEZE_WEAPON FREEZEAMMOAMOUNT quote 59
- ifspawnedby FREEZESPRITE state getweaponcode
- else state quikweaponget
- }
- enda
-
-
- action POMMIKONE 1222 2 1 1 3
- move PK 285
-
- actor DEVISTATORSPRITE 100 0 PK randomangle
- ifaction 0 { cstat 32 action POMMIKONE }
- ifaction POMMIKONE
- {
- soundonce INVADER
- cstat 32 action POMMIKONE
- ifcount 4
- {
- resetcount
- ifrnd 64 { sound VIHELLYS spawn COLA }
- }
- else ifnotmoving { stopsound INVADER killit }
- }
- enda
-
-
- state firestate
-
- ifgapzl 16 break
- ifinwater killit
-
- ifactor FIRE { ifp palive ifpdistl 844 ifrnd 32 ifcansee { soundonce DUKE_LONGTERM_PAIN addphealth -1 palfrom 32 32 } }
-
- ifactor FIRE ifspawnedby FIRE break
- else ifactor FIRE2 ifspawnedby FIRE2 break
-
- iffloordistl 128
- {
- ifcount 32 sizeto 8 8
- ifcount 64 killit
- }
- else killit
-
- ends
-
- action FIRE_FRAMES -1 14 1 1 1
- action FIRE_FRAMES5 -1 14 1 1 13
- move FIREVELS
- actor FIRE WEAK FIRE_FRAMES FIREVELS
- cstat 128 state firestate enda
-
- actor FIRE2 WEAK FIRE_FRAMES5 FIREVELS
- cstat 130 state firestate enda
-
- action FFLAME 0 1 1 1 1
-
- actor TRIPFLARE
- fall
- ifcount 150
- ifaction 0 action FFLAME
-
- ifaction FFLAME
- {
- { ifpdistl 1100 { sound GENERIC_AMBIENCE22 spawn BURNING2 spawn CRYSTALAMMO killit } }
- else action FFLAME
- }
-
- enda
-
- actor FLOORFLAME
- cstat 32768
- ifcount 600
- {
- ifrnd 50 { ifrnd 128 spawn DEVISTATORAMMO }
- else ifrnd 50 { ifrnd 128 spawn DEVISTATORSPRITE }
- else ifrnd 50 { ifrnd 128 spawn ATOMICHEALTH }
- ifcount 600 resetcount
-
- }
- enda
-
- actor NAPALM
- cstat 256
- fall
- iffloordistl 2
- {
- ifonwater killit
- else
- {
- sound BURN1
- spawn EXPLOSION2
- hitradius 3000 25 50 100 200
- spawn BURNING
- killit
- }
- }
- enda
-
- state drop_ammo ifrnd SPAWNAMMOODDS spawn AMMO ends
- state drop_battery ifrnd SPAWNAMMOODDS spawn BATTERYAMMO ends
- state drop_sgshells ifrnd SPAWNAMMOODDS spawn SHOTGUNAMMO ends
- state drop_shotgun ifrnd SPAWNAMMOODDS spawn SHOTGUNSPRITE ends
- state drop_chaingun ifrnd SPAWNAMMOODDS spawn BATTERYAMMO ends
-
- state jib_sounds
- ifrnd SWEARFREQUENCY
- {
- ifrnd 16 sound JIBBED_ACTOR1
- else ifrnd 16 sound JIBBED_ACTOR2
- else ifrnd 16 sound JIBBED_ACTOR3
- else ifrnd 16 sound JIBBED_ACTOR5
- else ifrnd 16 sound JIBBED_ACTOR6
- else ifrnd 16 sound JIBBED_ACTOR10
- else ifrnd 16 sound JIBBED_ACTOR7
- else ifrnd 16 sound JIBBED_ACTOR4
- else ifrnd 16 sound JIBBED_ACTOR8
- else ifrnd 16 sound JIBBED_ACTOR13
- else ifrnd 16 sound JIBBED_ACTOR9
- else ifrnd 16 sound JIBBED_ACTOR11
- else ifrnd 16 sound JIBBED_ACTOR12
- }
- ends
-
- // TNT (tnt@mbnet.fi)
-
- state standard_jibs
- guts JIBS2 1
- guts JIBS3 2
- guts JIBS4 3
- guts JIBS5 2
- guts JIBS6 3
- ifrnd 4 { guts JIBS1 1 spawn BLOODPOOL } // spine
- state jib_sounds
- ends
-
- action VALE 0 1 1 1 1
- useractor enemy VALEDOD 55 0
-
- ifaction 0 { sizeat 45 45 action VALE }
-
- ifaction VALE { ifcansee { ifpdistl 3000 { spawn PIGCOP killit }
- else ifpdistl 7000 {
- ifangdiffl 900 { } else { spawn PIGCOP killit }
- }
- }
- ifhitweapon { ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs killit }
- else spawn PIGCOP killit }
-
- }
- enda
-
-
-
-
- action HEI1 2362 2 5 1 3
- useractor notenemy FEM1 0 HEI1
- sizeat 48 48
- ifspritepal 10 fall
- soundonce HELICOP_IDLE
- enda
-
- useractor notenemy PIIKKI TOUGH
- fall
- sizeat 36 36
- cstat 17
- ifpdistl 512
- { ifcount 20 { addphealth -1 palfrom 16 16 ifrnd 50 sound DUKE_LONGTERM_PAIN2 resetcount } }
-
- enda
-
- action MINE2_FRAME 0 1 1 1 1
- action MINE2_TRIG 0 1 1 1 1
-
- useractor notenemy FEM3 WEAK
- {
- fall
- sizeat 48 48
- cstat 256
- ifaction 0 action MINE2_FRAME
-
- ifaction MINE2_FRAME
- {
- ifpdistl 800 { ifrnd 60 { quote 39 sound SWITCH_ON spawn BURNING2 killit } }
-
- ifpinventory GET_BOOTS 100 { } else { ifpdistl 2800 { soundonce TURR_RECOG } }
- ifpinventory GET_SCUBA 84 { } else { ifpdistl 2800 { soundonce TURR_RECOG } }
-
- ifhitweapon { ifwasweapon RADIUSEXPLOSION { ifrnd 128 { spawn BURNING2 killit } } }
- }
- }
- enda
-
-
- action AANTA 0 1 1 1 1
- action HILJAA 0 1 1 1 1
- useractor notenemy FEM6
- sizeat 48 48
- cstat 32768
- ifaction 0 action AANTA
-
- ifaction AANTA
- ifpdistl 1000
- {
- ifrnd 80 soundonce BUSH1
- else ifrnd 100 soundonce BUSH3
- else action HILJAA
- }
-
- ifaction HILJAA
- {
- ifp pjumping soundonce BUSH3
- else ifpdistg 1000 action AANTA
- }
- enda
-
-
- actor WOODENHORSE
- cstat 32768
-
- ifpinventory GET_SCUBA 0 { } else
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl 1300
- {
- quote 140 addinventory GET_SCUBA 60
- } }
-
- ifpinventory GET_SCUBA 70 { } else
- {
- ifp pshrunk { } else ifp palive ifcount 6 ifpdistl 1300
- {
- quote 140 addinventory GET_SCUBA 60
- } }
-
- enda
-
- useractor notenemy FEM8
- fall
- sizeat 48 48
- ifcount 16
- {
- resetcount
- ifp palive ifpdistl 1024 ifp phigher
- {
- addphealth -5
- palfrom 16 16
- ifrnd 64 sound DUKE_LONGTERM_PAIN2
- }
- }
- enda
-
- // blue_standard
- action BLUEWINS 0 1 1 1 1
- action BLUELOSE 1666 12 1 1 2
- action BLUEWAIT 0 1 1 1 1
-
- useractor notenemy NAKED1
-
- ifaction 0 action BLUEWAIT
- ifaction BLUEWAIT
- {
- ifpinventory GET_SCUBA 65 { } else {
- ifpdistl 2048 { quote 145 action BLUEWINS }
- }
-
- ifpinventory GET_SCUBA 74 { } else {
- ifpdistl 3048 { cstat 128 action BLUELOSE }
- }
-
- }
-
- ifaction BLUEWINS
- { ifpdistl 2048 {
- ifpinventory GET_SCUBA 60 { } else { addinventory GET_SCUBA 64 }
- ifpinventory GET_SCUBA 65 { } else { addinventory GET_SCUBA 64 }
-
- }
- ifcount 200 { sound WIERDSHOT_FLY resetcount }
- }
-
- ifaction BLUELOSE
- {
-
- }
- enda
-
-
- // red_standard
- action REDWINS 0 1 1 1 1
- action REDLOSE 975 12 1 1 2
- action REDWAIT 0 1 1 1 1
- useractor notenemy PODFEM1
- ifaction 0 action REDWAIT
-
- ifaction REDWAIT
- {
- ifpinventory GET_SCUBA 75 { } else {
- ifpdistl 2048 { quote 146 action REDWINS }
- }
-
- ifpinventory GET_SCUBA 64 { } else {
- ifpdistl 3048 { cstat 128 action REDLOSE }
- }
- }
-
- ifaction REDWINS
- { ifpdistl 2048 {
- ifpinventory GET_SCUBA 70 { } else { addinventory GET_SCUBA 74 }
- ifpinventory GET_SCUBA 75 { } else { addinventory GET_SCUBA 74 }
-
- }
- ifcount 200 { sound TURR_ROAM resetcount }
- }
-
- ifaction REDLOSE
- {
-
- }
- enda
-
- actor STATUE
- cstat 32768
- ifp palive { ifpdistl 3072 { endofgame 52 } }
- enda
-
- actor MIKE
- ifpdistl 1024
- { ifpinventory GET_SCUBA 10
- { }
- else
- { quote 144 addinventory GET_SCUBA 5 }
- }
- enda
-
- state troop_body_jibs
- ifrnd 64 spawn BLOODPOOL
- ends
-
- state liz_body_jibs
- ifrnd 64 spawn BLOODPOOL
- ends
-
- state vehiclehit
-
- ifwasweapon RPG { sound METALLI debris SCRAP1 20 }
-
- ifwasweapon RADIUSEXPLOSION
- { sound METALLI }
-
- ifwasweapon FIRELASER
- { sound METALLI debris SCRAP1 10 }
-
- ifwasweapon SHOTSPARK1 { sound PISTOL_RICOCHET addstrength 20 }
-
- ifwasweapon SHRINKSPARK { sound METALLI debris SCRAP1 10 }
-
- ifwasweapon GROWSPARK { sound PISTOL_RICOCHET addstrength 80 }
- ends
-
- state vehiclehit2
-
- ifwasweapon RPG
- {
- sound METALLI debris SCRAP1 20
- ifdead { debris SCRAP1 40 sound RPG_EXPLODE }
- break
- }
-
- ifwasweapon RADIUSEXPLOSION
- {
- sound METALLI debris SCRAP1 20
- ifdead { debris SCRAP1 40 sound RPG_EXPLODE }
- break
- }
-
- ifwasweapon FIRELASER
- {
- sound METALLI
- ifdead { debris SCRAP1 40 sound RPG_EXPLODE }
- }
-
- ifwasweapon SHOTSPARK1
- {
- sound PISTOL_RICOCHET
- addphealth 15
- ifdead { debris SCRAP1 40 sound RPG_EXPLODE }
- }
-
- ifwasweapon CHAINGUN
- {
- sound PISTOL_RICOCHET
- addphealth 18
- ifdead { debris SCRAP1 40 sound RPG_EXPLODE }
- }
-
- ifwasweapon SHOTGUN
- {
- sound PISTOL_RICOCHET
- addphealth 18
- ifdead { debris SCRAP1 40 sound RPG_EXPLODE }
- }
-
- ifwasweapon SHRINKSPARK
- {
- sound METALLI debris SCRAP1 20
- addphealth 18
- ifdead { debris SCRAP1 40 sound RPG_EXPLODE }
- }
- ends
-
-
- state delete_enemy killit ends
-
- action BLOODFRAMES 0 4 1 1 15
- actor BLOOD 0 BLOODFRAMES
- sizeto 72 72 sizeto 72 72 sizeto 72 72
- ifpdistg 3144 killit
- ifactioncount 4 killit
- enda
-
- actor KNEE KNEE_WEAPON_STRENGTH enda
- actor SPIT SPIT_WEAPON_STRENGTH enda
- actor CHAINGUN CHAINGUN_WEAPON_STRENGTH enda
- actor SHOTGUN SHOTGUN_WEAPON_STRENGTH enda
- actor FIRELASER FIRELASER_WEAPON_STRENGTH enda
- actor HEAVYHBOMB HANDBOMB_WEAPON_STRENGTH enda
- actor BOUNCEMINE BOUNCEMINE_WEAPON_STRENGTH enda
- actor MORTER MORTER_WEAPON_STRENGTH enda
- actor SHRINKSPARK SHRINKER_WEAPON_STRENGTH enda
- actor RPG RPG_WEAPON_STRENGTH enda
- actor FREEZEBLAST FREEZETHROWER_WEAPON_STRENGTH enda
- actor DEVISTATORBLAST FREEZETHROWER_WEAPON_STRENGTH enda
- actor COOLEXPLOSION1 COOL_EXPLOSION_STRENGTH enda
- actor TRIPBOMB TRIPBOMB_STRENGTH enda
-
- action WEAP2FRAMES 0 4 1 1 6
- actor SHOTSPARK1 PISTOL_WEAPON_STRENGTH WEAP2FRAMES
- ifdead killit
- ifactioncount 4 killit
- else
- {
- ifactioncount 3 { ifinwater spawn WATERBUBBLE }
- else ifcount 2 { } else ifonwater spawn WATERSPLASH2
- }
- enda
-
- state standard_pjibs
- guts JIBS1 1
- guts JIBS3 2
- guts JIBS4 1
- guts JIBS5 1
- guts JIBS6 2
- guts DUKETORSO 1
- guts DUKELEG 2
- guts DUKEGUN 1
- ifrnd 16 money 1
- ends
-
- move DUKENOTMOVING
- state handle_dead_dukes
- fall
- ifmove 0 // 1st time initializiation...
- {
- ifrnd 128 cstat 4
- else cstat 0
- move DUKENOTMOVING
- }
-
- ifsquished
- {
- sound SQUISHED
- spawn OOZ
- killit
- }
- else ifcount 1024 ifpdistg 4096 killit
- else
- {
- strength 0
- ifhitweapon ifwasweapon RADIUSEXPLOSION
- {
- state standard_jibs
- killit
- }
- }
- ends
-
- action GI0 2498 1 5 1
- action GIKK_F 2498 2 5 1 5
- action GIKK 2498 1 5 1
-
- useractor notenemy GI 100 GI0
- fall
- sizeat 38 38
- ifaction GI0 {
- ifspritepal 10 { ifcount 250 action GIKK_F }
- ifspritepal 11 { ifcount 450 action GIKK_F }
- }
-
- ifaction GIKK_F
- {
- ifcount 3 { sound POOLBALLHIT resetcount }
- ifactioncount 75 action GIKK
- }
-
- enda
-
- action PLYINGFRAMES 0 1 0 1 1
- actor DUKELYINGDEAD 0 PLYINGFRAMES
- state handle_dead_dukes
- enda
-
- action PSTAND 0 1 5 1 1
- action PEXPLODE 106 5 1 1 10
- action PEXPLODEAD 113 1 1
- action KK 2398 1 5 1
- action KK2 2403 1 5 1
- action KK6 2413 1 5 1
- action KK7 2418 1 5 1
- action KRHDUKE 1315 1 5 1
- action TANKKI 2221 1 5 1
- action HELIKO 2270 2 5 1 6
- action PJPHOUVER 2270 2 5 1
- action PWALK 20 4 5 1 16
- action PRUN 20 4 5 1 10
- action PWALKBACK 45 4 5 -1 16
- action PRUNBACK 45 4 5 -1 10
- action PJUMPING 50 4 5 1 30
- action PFALLING 65 1 5
- action PDUCKING 86 1 5
- action PCRAWLING 86 3 5 1 20
- action PAKICKING 40 2 5 1 25
- action PFLINTCHING 106 1 1 1 10
- action PTHROWNBACK 106 5 1 1 18
- action PFROZEN 20 1 5
- action PLYINGDEAD 113 1 1
- action EYES 2035 7 1 1 15
- action INVI -1 1 1 1 1
- action PSWIMMINGGO 375 1 5 1 10
- action PSWIMMING 375 4 5 1 13
- action PSWIMMINGWAIT 395 1 5 1 13
- action PTREDWATER 395 2 5 1 17
-
- move PSTOPED
- move PSHRINKING // used as a var only
-
- state check_dead_thrown_back
- ifdead
- {
- strength 0
- action PTHROWNBACK
- }
- ends
-
- state check_pstandard
- ifp pwalking action PWALK
- else ifp pkicking action PAKICKING
- else ifp pwalkingback action PWALKBACK
- else ifp prunning action PRUN
- else ifp prunningback action PRUNBACK
- else ifp pjumping
- action PJUMPING
- else ifp pducking action PDUCKING
- ends
-
- state random_wall_jibs
- ifrnd 96 shoot BLOODSPLAT1
- ifrnd 96 shoot BLOODSPLAT2
- ifrnd 96 shoot BLOODSPLAT3
- ifrnd 96 shoot BLOODSPLAT4
- ifrnd 96 shoot BLOODSPLAT1
- ends
-
-
- move nopeu1 100
- actor APLAYER 100 PSTAND 0 0 nopeu1
-
- ifphealthl 15 { ifrnd 1 { ifrnd 40 { ifp palive { action PFLINTCHING spawn BLOOD addphealth -1 quote 159 ifphealthl 1 action PTHROWNBACK } } } }
-
-
- ifpinventory GET_SCUBA 2 { } else {
- ifp pjumping action INVI
- ifp pfalling action INVI
- ifp pstanding action INVI
- ifp prunning action EYES
- ifp pwalkingback action INVI
- ifp prunningback action INVI
- ifp pducking action INVI
- ifdead { addinventory GET_SCUBA 1 }
- }
-
- ifpinventory GET_BOOTS 128 { } else
- {
- action KRHDUKE
- ifcount 15
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 129 quote 183 resetcount }
- }
- }
-
- ifcount 40
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 129 quote 183 resetcount }
- else
- { sound SPACE_DOOR3 spawn MORTAR10 resetcount }
- }
- }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 129 { } else
- {
- action KRHDUKE
- ifcount 15
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 130 quote 184 resetcount }
- }
- }
- ifcount 40
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 130 quote 184 resetcount }
- else
- { sound SPACE_DOOR3 spawn MORTAR11 resetcount }
- }
- }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 130 { } else
- {
- action KRHDUKE
-
- ifcount 15
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 131 quote 185 resetcount }
- }
- }
- ifcount 40
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 131 quote 185 resetcount }
- else
- { sound SPACE_DOOR3 spawn MORTAR12 resetcount }
- }
- }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 131 { } else
- {
- action KRHDUKE
-
- ifcount 15
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 132 quote 186 resetcount }
- }
- }
- ifcount 40
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 132 quote 186 resetcount }
- else
- { sound SPACE_DOOR3 spawn MORTAR13 resetcount }
- }
- }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 132 { } else
- {
- action KRHDUKE
-
- ifcount 15
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 133 quote 187 resetcount }
- }
- }
- ifcount 40
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 133 quote 187 resetcount }
- else
- { sound SPACE_DOOR3 spawn MORTAR14 resetcount }
- }
- }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 133 { } else
- {
- action KRHDUKE
-
- ifcount 15
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 134 quote 188 resetcount }
- }
- }
- ifcount 40
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 134 quote 188 resetcount }
- else
- { sound SPACE_DOOR3 spawn MORTAR15 resetcount }
- }
- }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 134 { } else
- {
- action KRHDUKE
-
- ifcount 15
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 128 quote 182 resetcount }
- }
- }
-
-
- ifcount 40
- { ifhitspace
- { ifp pducking
- { addinventory GET_BOOTS 128 quote 182 resetcount }
- else
- { sound SPACE_DOOR3 spawn MORTAR16 resetcount }
- }
- }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
-
- ifpinventory GET_BOOTS 122 { } else
- {
- action KK
- ifcount 3 { ifhitspace { addinventory GET_BOOTS 123 resetcount } }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 123 { } else
- {
- action KK2 shoot SHOTSPARK1 sound POOLBALLHIT
- addinventory GET_BOOTS 122 resetcount
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 124 { } else
- {
- action KK6
- ifcount 4 { ifhitspace { addinventory GET_BOOTS 125 resetcount } }
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 125 { } else
- {
- action KK7 shoot CHAINGUN sound OCTA_ROAM
- addinventory GET_BOOTS 124 resetcount
- ifdead { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_BOOTS 200 { } else
- {
- action PSTAND
- ifdead { addinventory GET_BOOTS 0 }
- ifcount 1 { addinventory GET_BOOTS 0 }
- }
-
- ifpinventory GET_STEROIDS 2 { } else
- {
- action PSTAND
- ifdead { addinventory GET_STEROIDS 0 }
- ifcount 1 { addinventory GET_STEROIDS 0 }
- }
-
- ifp prunning
- {
- ifp ponsteroids { }
- else ifonwater { }
- else ifp pjetpack { }
- else ifp pjumping { }
- else soundonce RUN2
- }
-
- ifpinventory GET_SCUBA 10 { } else { ifcount 1 { spawn NUOLI } }
-
- ifpinventory GET_SCUBA 60 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 70 { } else { ifcount 1 { spawn NUOLI } }
-
- ifpinventory GET_SCUBA 65 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 75 { } else { ifcount 1 { spawn NUOLI } }
-
- ifpinventory GET_SCUBA 64 { } else { cstat 0 ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 74 { } else { cstat 0 ifcount 1 { spawn NUOLI } }
-
-
- ifpinventory GET_SCUBA 80 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 81 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 82 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 83 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 84 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 85 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 86 { } else { ifcount 1 { spawn NUOLI } }
- ifpinventory GET_SCUBA 87 { } else { ifcount 1 { spawn NUOLI } }
-
- ifaction 0 action PSTAND
- ifdead
-
- {
- ifsquished palfrom 32 63 63 63
- else fall
-
- ifactioncount 7 { move 0 } else ifactioncount 6
- {
- ifmultiplayer { }
- else
- {
- ifrnd 32 sound DUKE_KILLED5
- else ifrnd 32 sound DUKE_KILLED3
- else ifrnd 32 sound DUKE_KILLED1
- else ifrnd 32 sound DUKE_KILLED2
- }
- }
-
- ifaction PLYINGDEAD
- {
- ifactioncount 3 move PSTOPED
- ifpinventory GET_SCUBA 80 { } else { quote 167 break }
- ifpinventory GET_SCUBA 81 { } else { quote 167 break }
- ifpinventory GET_SCUBA 82 { } else { quote 167 break }
- ifpinventory GET_SCUBA 83 { } else { quote 167 break }
- ifpinventory GET_SCUBA 84 { } else { quote 167 break }
- ifpinventory GET_SCUBA 85 { } else { quote 167 break }
- ifpinventory GET_SCUBA 86 { } else { quote 167 break }
- ifpinventory GET_SCUBA 87 { } else { quote 167 break }
- quote 13
- ifhitspace
- {
- action PSTAND
- ifpinventory GET_SCUBA 5 { } else { ifrnd 235 spawn BEASTFLAG }
- ifpinventory GET_SCUBA 1 { } else { ifrnd 235 spawn BEASTFLAG }
- ifpinventory GET_SCUBA 10 { } else { ifrnd 235 spawn BEASTFLAG }
- ifpinventory GET_SCUBA 65 { } else { spawn REDMAINFLAG }
- ifpinventory GET_SCUBA 75 { } else { spawn BLUEMAINFLAG }
- spawn DUKELYINGDEAD
- resetplayer
- }
- break
- }
- else ifaction PTHROWNBACK
- {
- ifactioncount 5
- {
- spawn BLOODPOOL
- action PLYINGDEAD
- }
- else ifactioncount 1 move 0
- break
- }
- else ifaction PFROZEN
- {
- cstat 257
-
- palfrom 16 0 0 24
-
- ifhitweapon
- {
- ifrnd 84 spawn BLOODPOOL
-
- getlastpal
- cstat 32768
- action PLYINGDEAD
- break
- }
-
- ifactioncount THAWTIME { getlastpal strength 1 move 0 action PSTAND }
- else ifactioncount FROZENDRIPTIME { ifrnd 32 spawn WATERDRIP }
-
- ifp pfacing // assumes some other player
- ifpdistl FROZENQUICKKICKDIST pkick
-
- break
- }
- else ifaction PEXPLODEAD
- {
- ifpinventory GET_SCUBA 80 { } else { quote 167 break }
- ifpinventory GET_SCUBA 81 { } else { quote 167 break }
- ifpinventory GET_SCUBA 82 { } else { quote 167 break }
- ifpinventory GET_SCUBA 83 { } else { quote 167 break }
- ifpinventory GET_SCUBA 84 { } else { quote 167 break }
- ifpinventory GET_SCUBA 85 { } else { quote 167 break }
- ifpinventory GET_SCUBA 86 { } else { quote 167 break }
- ifpinventory GET_SCUBA 87 { } else { quote 167 break }
- quote 13
- ifhitspace
- {
- action PSTAND
- ifpinventory GET_SCUBA 5 { } else { ifrnd 235 spawn BEASTFLAG }
- ifpinventory GET_SCUBA 1 { } else { ifrnd 235 spawn BEASTFLAG }
- ifpinventory GET_SCUBA 10 { } else { ifrnd 235 spawn BEASTFLAG }
- ifpinventory GET_SCUBA 65 { } else { spawn REDMAINFLAG }
- ifpinventory GET_SCUBA 75 { } else { spawn BLUEMAINFLAG }
- resetplayer
- }
- break
- }
- else ifaction PEXPLODE
- {
- ifactioncount 5
- {
- action PEXPLODEAD
- spawn BLOODPOOL
- }
- break
- }
-
- else ifp pshrunk
- {
- state standard_pjibs
- spawn BLOODPOOL
-
- sound SQUISHED
- sound DUKE_DEAD
-
- cstat 32768 // Hide the sprite
-
- action PLYINGDEAD
- }
-
- else
- {
- ifinwater
- {
- action PLYINGDEAD
- spawn WATERBUBBLE
- spawn WATERBUBBLE
- }
- else
- {
- action PEXPLODE
- state standard_pjibs
- cstat 32768
- sound SQUISHED
- sound DUKE_DEAD
- }
- }
- break
- }
-
- ifsquished
- {
- strength -1
- sound SQUISHED
- spawn OOZ
- break
- }
-
- ifp ponsteroids
- {
- action TANKKI
- ifhitweapon state vehiclehit2
- ifp pjetpack { quote 78 ifrnd 7 { addphealth -200 sound RPG_EXPLODE debris SCRAP1 40 action PEXPLODE } }
- ifpdistg 512 { ifpdistl 1024 { shoot FIRELASER } }
- addweapon DEVISTATOR_WEAPON DEVISTATORAMMOAMOUNT
- ifaction PJUMPING { action TANKKI }
- ifpinventory GET_STEROIDS 2 { } else { addinventory GET_STEROIDS 0 }
- }
-
- ifp pjetpack
- {
- ifcount 600 { quote 79 ifhitspace { spawn TRANSPORTERSTAR ifrnd 128 sound HK1 else sound HK2 resetcount } }
- action HELIKO
- ifhitweapon state vehiclehit2
- addweapon DEVISTATOR_WEAPON DEVISTATORAMMOAMOUNT
- }
-
-
- ifmove PSHRINKING
- {
- ifcount 32
- {
- ifcount SHRUNKDONECOUNT move 0
- else ifcount SHRUNKCOUNT
- {
- sizeto 42 36
- ifgapzl 24
- {
- strength 0
- sound SQUISHED
- palfrom 48 64
- break
- }
- }
- else ifp ponsteroids count SHRUNKCOUNT
- }
- else
- {
- ifp ponsteroids count SHRUNKCOUNT
- else { sizeto 8 9 spawn FRAMEEFFECT1 }
- }
- }
-
- else ifhitweapon
- {
- ifdead { ifmultiplayer sound DUKE_KILLED4 }
- else
- {
- ifmultiplayer
- {
- ifpinventory GET_SCUBA 2 { } else { ifrnd 128 sound PREDAPAIN1 else sound PREDAPAIN2 }
- ifphealthl YELLHURTSOUNDSTRENGTHMP
- {
- ifrnd 64 sound DUKE_LONGTERM_PAIN2
- else ifrnd 64 sound DUKE_LONGTERM_PAIN3
- else ifrnd 64 sound DUKE_LONGTERM_PAIN4
- else sound DUKE_DEAD
- }
- else
- {
- ifrnd 64 sound DUKE_LONGTERM_PAIN5
- else ifrnd 64 sound DUKE_LONGTERM_PAIN6
- else ifrnd 64 sound DUKE_LONGTERM_PAIN7
- else sound DUKE_LONGTERM_PAIN8
- }
- }
- else
- {
- ifpinventory GET_SCUBA 2 { } else { ifrnd 128 sound PREDAPAIN1 else sound PREDAPAIN2 }
- ifphealthl YELLHURTSOUNDSTRENGTH
- {
- ifrnd 74 sound DUKE_LONGTERM_PAIN2
- else ifrnd 8 sound DUKE_LONGTERM_PAIN3
- else sound DUKE_LONGTERM_PAIN4
- }
- ifrnd 128 sound DUKE_LONGTERM_PAIN
- }
- }
-
- ifstrength TOUGH
- {
- state headhitstate
- sound DUKE_GRUNT
- ifp pstanding action PFLINTCHING
- }
-
- ifwasweapon RPG
- {
- addphealth -30
- ifrnd 32 spawn BLOOD
- ifdead state standard_pjibs
- palfrom 48 52
- break
- }
-
- ifwasweapon SPIT
- { addphealth 30 break }
-
- ifwasweapon RADIUSEXPLOSION
- {
- ifrnd 32 spawn BLOOD
- ifdead state standard_pjibs
- palfrom 48 52
- break
- }
-
- ifwasweapon FIREEXT
- {
- ifrnd 32 spawn BLOOD
- ifdead state standard_pjibs
- palfrom 48 52
- break
- }
-
- ifwasweapon FIRELASER
- {
- palfrom 24 16
- sound SQUISHED
- ifrnd 32 spawn BLOOD
- ifdead state standard_pjibs
- break
- }
-
- ifwasweapon SHOTSPARK1 palfrom 24 48
- else ifwasweapon SHRINKSPARK
- {
- ifrnd 128 spawn BLOOD
- palfrom 48 52
- ifp pdead action PTHROWNBACK
- break
- }
- else ifwasweapon COOLEXPLOSION1 palfrom 48 48 0 48
- else ifwasweapon KNEE palfrom 16 32
- state check_dead_thrown_back
- state random_wall_jibs
-
- break
- }
-
- ifaction INVI
- {
- cstat 33025
- ifcount 40 { quote 138 soundonce PREDALOAD }
- ifcount 200
- { stopsound PREDALOAD quote 139
- ifhitweapon {
- resetcount
- ifrnd 128 soundonce PREDAPAIN1 else soundonce PREDAPAIN2
- }
- ifhitspace
- { palfrom 48 52 spawn EXPLOSION2 sound LASER2 shoot FIRELASER resetcount }
- }
-
- ifrnd 1 {
- { ifrnd 128
- { cstat 259 action EYES }
- }
- }
- else ifrnd 1 {
- ifrnd 128 soundonce PREDSFX1
- else soundonce PREDSFX2
- }
- }
-
-
- ifaction EYES
- {
- cstat 259
- soundonce PREDEYES
- ifactioncount 7 { cstat 33025 action INVI }
- }
-
- ifaction PFLINTCHING
- {
- ifactioncount 2 action PSTAND
- break
- }
-
- ifinwater
- {
- ifaction PTREDWATER
- {
- ifp pwalking prunning action PSWIMMINGGO
- }
- else ifp pstanding pwalkingback prunningback action PTREDWATER
- else
- {
- ifaction PSWIMMING
- {
- ifrnd 4 spawn WATERBUBBLE
- ifactioncount 4
- action PSWIMMINGWAIT
- }
- else ifaction PSWIMMINGWAIT
- {
- ifactioncount 2
- action PSWIMMINGGO
- }
- else ifaction PSWIMMINGGO
- {
- ifactioncount 2
- action PSWIMMING
- }
- else action PTREDWATER
- }
- ifrnd 4 spawn WATERBUBBLE // For effect
-
- break
- }
- else
- {
- ifaction PTREDWATER action PSTAND
- ifaction PSWIMMING action PSTAND
- ifaction PSWIMMINGWAIT action PSTAND
- ifaction PSWIMMINGGO action PSTAND
- ifaction PJPHOUVER action PFALLING
- }
-
- ifaction PFALLING
- {
- ifp ponground
- action PSTAND
- else
- {
- ifp pfalling break
- else state check_pstandard
- }
- }
-
- ifaction PDUCKING
- {
- ifgapzl 48
- {
- ifp pwalking pwalkingback prunning prunningback action PCRAWLING
- }
- else ifp pducking
- {
- ifp pwalking pwalkingback prunning prunningback action PCRAWLING
- }
- else
- {
- ifp pstanding action PSTAND
- else state check_pstandard
- }
- }
-
- else ifaction PCRAWLING
- {
- ifgapzl 48
- {
- ifp pstanding action PCRAWLING
- }
- else ifp pducking
- {
- ifp pstanding action PDUCKING
- }
- else
- {
- ifp pstanding action PSTAND
- else state check_pstandard
- }
- }
- else ifgapzl 48 action PDUCKING
-
- else ifaction PJUMPING
- {
- ifp ponground action PSTAND
- else ifactioncount 4 ifp pfalling action PFALLING
- }
-
- ifp pfalling action PFALLING
- else ifaction PSTAND state check_pstandard
- else ifaction PAKICKING
- {
- ifactioncount 2 action PSTAND
- break
- }
- else ifaction PWALK
- {
- ifp pfalling action PFALLING
- else ifp pstanding action PSTAND
- else ifp prunning action PRUN
- else ifp pwalkingback action PWALKBACK
- else ifp prunningback action PRUNBACK
- else ifp pjumping
- action PJUMPING
- else ifp pducking action PDUCKING
- }
-
- else ifaction PRUN
- {
- ifp pstanding action PSTAND
- else ifp pwalking action PWALK
- else ifp pwalkingback action PWALKBACK
- else ifp prunningback action PRUNBACK
- else ifp pjumping
- action PJUMPING
- else ifp pducking action PDUCKING
- }
-
- else ifaction PWALKBACK
- {
- ifp pstanding action PSTAND
- else ifp pwalking action PWALK
- else ifp prunning action PRUN
- else ifp prunningback action PRUNBACK
- else ifp pjumping
- action PJUMPING
- else ifp pducking action PDUCKING
- }
-
- else ifaction PRUNBACK
- {
- ifp pstanding action PSTAND
- else ifp pwalking action PWALK
- else ifp prunning action PRUN
- else ifp pwalkingback action PWALKBACK
- else ifp pjumping
- action PJUMPING
- else ifp pducking action PDUCKING
- }
-
- ifaction PCRAWLING { ifhitspace { ifactioncount 5 {
- ifpinventory GET_SCUBA 5 { } else {
- ifpinventory GET_JETPACK JETPACK_AMOUNT { addinventory GET_JETPACK 0 }
- ifpinventory GET_STEROIDS STEROID_AMOUNT { addinventory GET_STEROIDS 0 }
- ifpinventory GET_BOOTS BOOT_AMOUNT { addinventory GET_BOOTS 0 }
- addinventory GET_SCUBA 2 cstat 33025 action INVI
- }
-
- ifpinventory GET_BOOTS 22 { } else { spawn TRIPFLARE quote 108 addinventory GET_BOOTS 0 resetactioncount }
- ifpinventory GET_BOOTS 24 { } else { spawn TRIPFLARE quote 108 addinventory GET_BOOTS 22 resetactioncount }
- ifpinventory GET_BOOTS 26 { } else { spawn TRIPFLARE quote 108 addinventory GET_BOOTS 24 resetactioncount }
- ifpinventory GET_BOOTS 28 { } else { spawn TRIPFLARE quote 108 addinventory GET_BOOTS 26 resetactioncount }
- ifpinventory GET_BOOTS 30 { } else { spawn TRIPFLARE quote 108 addinventory GET_BOOTS 28 resetactioncount }
-
- ifpinventory GET_BOOTS 42 { } else { spawn MINE quote 42 addinventory GET_BOOTS 0 resetactioncount }
- ifpinventory GET_BOOTS 44 { } else { spawn MINE quote 42 addinventory GET_BOOTS 42 resetactioncount }
- ifpinventory GET_BOOTS 46 { } else { spawn MINE quote 42 addinventory GET_BOOTS 44 resetactioncount }
- ifpinventory GET_BOOTS 48 { } else { spawn MINE quote 42 addinventory GET_BOOTS 46 resetactioncount }
- ifpinventory GET_BOOTS 50 { } else { spawn MINE quote 42 addinventory GET_BOOTS 48 resetactioncount }
-
- ifpinventory GET_BOOTS 62 { } else { spawn RUBBERCAN quote 150 addinventory GET_BOOTS 0 resetactioncount }
- ifpinventory GET_BOOTS 64 { } else { spawn RUBBERCAN quote 150 addinventory GET_BOOTS 62 resetactioncount }
- ifpinventory GET_BOOTS 66 { } else { spawn RUBBERCAN quote 150 addinventory GET_BOOTS 64 resetactioncount }
-
- // special
- ifpinventory GET_BOOTS 140 { } else { spawn BATTERYAMMO spawn BATTERYAMMO spawn BATTERYAMMO addinventory GET_BOOTS 147 quote 170 resetactioncount }
- ifpinventory GET_BOOTS 141 { } else { spawn BATTERYAMMO addinventory GET_BOOTS 149 quote 170 resetactioncount }
- ifpinventory GET_BOOTS 145 { } else { shoot SPIT quote 173 resetactioncount }
- ifpinventory GET_BOOTS 146 { } else { spawn RADIOMAN addinventory GET_BOOTS 148 quote 174 resetactioncount }
- ifpinventory GET_BOOTS 142 { } else { addammo GROW_WEAPON 20 addinventory GET_BOOTS 150 quote 175 resetactioncount }
- ifpinventory GET_BOOTS 150 { } else { addammo GROW_WEAPON 20 addinventory GET_BOOTS 151 quote 175 resetactioncount }
-
- ifpinventory GET_BOOTS 110 { } else { spawn RUBBERCAN addinventory GET_BOOTS 112 quote 171 resetactioncount }
- ifpinventory GET_BOOTS 111 { } else { spawn RUBBERCAN addinventory GET_BOOTS 110 quote 171 resetactioncount }
- ifpinventory GET_BOOTS 143 { } else { spawn RUBBERCAN addinventory GET_BOOTS 111 quote 171 resetactioncount }
-
- ifpinventory GET_BOOTS 152 { } else { spawn AMMO addinventory GET_BOOTS 153 quote 170 resetactioncount }
-
-
- // flare4pm ifpinventory GET_BOOTS 144 { } else { sound GENERIC_AMBIENCE22 spawn CRYSTALAMMO quote 172 resetactioncount }
-
- resetactioncount
- }
- }
- }
- enda
-
-
- state rf
- ifrnd 128 cstat 4
- else cstat 0
- ends
-
- action ATROOPSTAND 0 1 5 1 1
- action ATROOPSTAYSTAND -2 1 5 1 1
- action ATROOPWALKING 0 4 5 1 12
- action ATROOPWALKINGBACK 15 4 5 -1 12
- action ATROOPRUNNING 0 4 5 1 8
- action ATROOPSHOOT 35 1 5 1 30
- action ATROOPJETPACK 40 1 5 1 1
- action ATROOPJETPACKILL 40 2 5 1 50
- action ATROOPFLINTCH 50 1 1 1 6
- action ATROOPDYING 50 5 1 1 16
- action ATROOPDEAD 54 1 1 1 15
- action ATROOPPLAYDEAD 20 1 1 1 25
- action ATROOPSUFFERDEAD 58 2 1 -4 24
- action ATROOPSUFFERING 59 2 1 1 21
- action ATROOPDUCK 64 1 5 1 3
- action ATROOPDUCKSHOOT 64 2 5 1 25
-
-
- move TROOPWALKVELS 130
- move TROOPWALKVELSBACK -72
- move TROOPRUNVELS 150
- move TROOPSTOPPED
- move DONTGETUP
- move SHRUNKVELS 32
-
- ai AITROOPSEEKPLAYER ATROOPWALKING TROOPWALKVELS seekplayer
- ai AITROOPHAEPELAAJA ATROOPRUNNING TROOPRUNVELS seekplayer
- ai AITROOPKAMIKAZE ATROOPPLAYDEAD TROOPSTOPPED faceplayer
- ai AITROOPTUSKA ATROOPDEAD TROOPSTOPPED faceplayer
-
-
- state troophaepelaaja
- ifai AITROOPKAMIKAZE
- {
- ifcansee
- {
- ifpdistl 1024
- {
- ifcanshoottarget
- ifcount 5 { sound PIG_RECOG }
- ifcount 6
- {
- resetcount
- spawn EXPLOSION2 sound RPG_EXPLODE hitradius 2048 25 50 80 120
- state standard_jibs state delete_enemy
- }
- }
- else
- ai AITROOPHAEPELAAJA
- }
- else ai AITROOPHAEPELAAJA
- break
- }
- ifcansee
- {
- ifpdistl 1024
- ifcanshoottarget
- ai AITROOPKAMIKAZE
- }
- ends
-
- state trooptuska
- ifdead { sound RPG_EXPLODE state standard_jibs spawn EXPLOSION2 hitradius 2048 25 50 80 120 killit }
- else { sound PIG_PAIN }
- ifactioncount 2 ai AITROOPHAEPELAAJA
-
- ends
-
- state troophidestate
- ends
-
-
- state troopgunnashoot
- ends
-
- state troopseekstate
- ends
-
- state troopduckstate
- ends
-
- state troopshootstate
- ends
-
- state troopfleestate
- ends
-
- state troopdying
- iffloordistl 32 { ifactioncount 5 { cstat 0 iffloordistl 8 sound THUD ifrnd 64 spawn BLOODPOOL state rf strength 0 move TROOPSTOPPED action ATROOPDEAD } break }
- else { state rf move 0 action ATROOPDYING }
- ends
-
- state checktroophit
- ifaction ATROOPSUFFERING { stopsound LIZARD_BEG sound PRED_DYING cstat 0 strength 0 action ATROOPSUFFERDEAD break }
- ifdead
- {
- ifwasweapon SHRINKSPARK { }
-
- state drop_ammo
- state random_wall_jibs
- addkills 1
-
- ifwasweapon RPG { sound SQUISHED state troop_body_jibs state standard_jibs state delete_enemy }
- else ifwasweapon RADIUSEXPLOSION { sound SQUISHED state troop_body_jibs state standard_jibs state delete_enemy }
- else { sound PRED_DYING ifrnd 32 iffloordistl 32 { sound LIZARD_BEG spawn BLOODPOOL strength 0 move 0 action ATROOPSUFFERING break } action ATROOPDYING break }
- }
- else
- {
- state random_wall_jibs
- sound PRED_PAIN
- }
- ends
-
- state troopjetpackstate
- ends
-
- state checksquished
- ifsquished { addkills 1 sound SQUISHED state standard_jibs spawn OOZ state delete_enemy }
- ends
-
- state troopsufferingstate
- ends
-
- state troopshrunkstate
- ends
-
- state troopcode
- ends
-
- actor LIZTROOP TROOPSTRENGTH ATROOPSTAND faceplayer
- fall
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs sound SQUISHED state delete_enemy } }
- ifaction ATROOPSTAND
- ai AITROOPHAEPELAAJA
- ifai AITROOPTUSKA
- { state trooptuska break }
- ifhitweapon { ifrnd 70 { addstrength -56 }
- ai AITROOPTUSKA break
- }
- ifai AITROOPHAEPELAAJA state troophaepelaaja
- ifai AITROOPKAMIKAZE state troophaepelaaja
- enda
-
-
-
- action SOLIC1 1811 4 5 1 17
- action SOLIC2 1811 1 5 1 1
- action SOLIC3 1811 1 5 1 1
- action SOLDIE 1831 5 1 1 18
- action SOLPAIN 1831 1 1 1 10
- action SOLDED 1836 1 1
- action SOLCEE 1837 1 1 1 10
- action SOLMINE 1838 1 1 1 10
-
- move solspeed 93
- move soltopspeed 108
- move solstop 0
- move soljumpspeed 120 -95
-
- ai AISOLIC SOLIC1 solspeed seekplayer
- ai AISOLICHEAL SOLIC2 solstop faceplayer
- ai AISOLSNIPE1 SOLIC2 solstop faceplayer
- ai AISOLDYING SOLDIE solstop faceplayer
- ai AISOLPAIN SOLPAIN solstop faceplayer
- ai AISOLBULLET SOLIC1 soltopspeed dodgebullet
- ai AISOLSTAY SOLIC2 solstop faceplayer
- ai AISOLJUMP SOLIC1 soljumpspeed faceplayer
- ai AISOLPAIN2 SOLPAIN solstop faceplayer
- ai AISOLDEMO SOLCEE solstop faceplayer
- ai AISOLMINE SOLMINE solstop faceplayer
-
- ai AISOLFOLLOW SOLIC1 solspeed faceplayer
- ai AISOLFOLLOWSTOP SOLIC2 solstop faceplayer
-
- state mil
- {
- ifcansee { ifpdistl 1700 { ai AISOLICHEAL } }
- else { }
- }
- ends
-
- state milheal
- {
- ifpdistl 1000 { ifcount 20 { ifhitspace { quote 128 sound BOS2_RECOG ai AISOLFOLLOW } } }
- else ifpdistg 1700 { ai AISOLIC }
- }
- ends
-
- state mildying
- {
- ifactioncount 5 action SOLDED
- }
- ends
-
- state milpain
- {
- ifdead {
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_pjibs killit break }
- else ifwasweapon RPG { sound SQUISHED state standard_pjibs killit break }
- else ai AISOLDYING
- }
-
- else { sound BOS2_PAIN ai AISOLPAIN2 }
- }
- ends
-
- state milpain2
- {
- ifactioncount 2 { ifrnd 128 ai AISOLBULLET else ai AISOLIC }
- }
- ends
-
- state milbullet
- {
- ifactioncount 55 ai AISOLIC
- }
- ends
-
- state milfollow
- {
- ifpdistl 1700 { ifcansee { ai AISOLFOLLOWSTOP } }
- else ifcount 40 { ifp phigher { ifpdistl 5000 { ai AISOLJUMP } } }
- else ifcansee { } else { ifcount 325 { ai AISOLIC } }
- else ifpdistg 7192 { ai AISOLIC }
- }
- ends
-
- state miljump
- {
- ifactioncount 4 ai AISOLFOLLOW
- }
- ends
-
- state milfollowstop
- {
- ifpdistl 1000 { ifcount 32 { ifhitspace { ifp pducking { sound BOS2_ROAM quote 130 ai AISOLMINE }
- else { quote 129 sound BOS1_ROAM ai AISOLSTAY }
- }
- }
- }
- else ifpdistg 1700 ai AISOLFOLLOW
- }
- ends
-
- state milstay
- {
- ifpdistl 1000 { ifcount 32 { ifhitspace { ifp pducking { sound BOS2_ROAM quote 131 ai AISOLDEMO }
- else { quote 128 sound BOS2_ATTACK ai AISOLFOLLOW }
- }
- }
- }
- }
- ends
-
- state milmine
- ifcount 110 { spawn MINE ai AISOLFOLLOW }
- ends
-
- state mildemo
- ifcount 65 { sound BOS2_DYING spawn RUBBERCAN ai AISOLBULLET }
- ends
-
- useractor notenemy DEMOMAN 80 SOLIC3 fall
- sizeat 38 38 cstat 257
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs killit } }
- ifaction SOLIC3 ai AISOLIC
- else ifaction SOLDED
- {
- cstat 256 move 0 strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy } break
- }
-
- else
- {
- ifai AISOLIC state mil
- else ifai AISOLICHEAL state milheal
- else ifai AISOLDYING state mildying
- else ifai AISOLBULLET state milbullet
- else ifai AISOLSTAY state milstay
- else ifai AISOLJUMP state miljump
- else ifai AISOLPAIN2 state milpain2
- else ifai AISOLFOLLOW state milfollow
- else ifai AISOLFOLLOWSTOP state milfollowstop
- else ifai AISOLDEMO state mildemo
- else ifai AISOLMINE state milmine
- ifbulletnear state milbullet
- ifinwater { ifrnd 4 { strength 0 state mildying } }
- ifhitweapon state milpain
- }
- enda
-
- action ATROOPAIMING2 0 1 5 1 1
- action ATROOPSNIPE2 0 2 5 1 5
- action ATROOPLIIKKUU2 0 1 5 1 1
- action ASNIPEDYING2 1834 5 1 1 15
- action ASNIPEDEAD2 301 1 1 1 1
- action JUOVIA 0 2 5 1 5
-
- move snipe2
-
- actor LIZTROOPDUCKING TROOPSTRENGTH ATROOPAIMING2 faceplayersmart
-
- fall
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs sound SQUISHED state delete_enemy } }
-
- ifaction 0
- {
- action ATROOPAIMING2
- move snipe2 faceplayersmart
- }
- else ifaction ATROOPLIIKKUU2
- {
- { action ATROOPSNIPE2 move snipe2 faceplayersmart }
-
- }
- else ifaction ATROOPSNIPE2
- {
- ifcount 4 { sound HMG shoot SHOTSPARK1 shoot SHOTSPARK1
- ifspritepal 10 { ifrnd 50 action JUOVIA }
- resetcount
- }
- else ifcansee { } else { action ATROOPAIMING2 }
- else action ATROOPSNIPE2
- }
-
- else ifaction JUOVIA
- {
- ifcount 4 { sound HMG spawn SHARK
- shoot SHOTSPARK1 shoot SHOTSPARK1
- ifrnd 30 action ATROOPSNIPE2
- resetcount
- }
-
- else ifcansee { } else { action ATROOPAIMING2 }
- else action JUOVIA
- }
-
- else ifaction ATROOPAIMING2
- {
- ifcount 5 { ifp palive { ifcansee { action ATROOPLIIKKUU2 } } }
- else action ATROOPAIMING2
- }
-
- ifhitweapon
- {
- ifrnd 50 { addstrength -56 }
- ifdead
- {
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy break }
- else ifwasweapon RPG { sound SQUISHED state standard_jibs state delete_enemy break }
- else { sound PIG_DYING action ASNIPEDYING2 }
- }
- else { sound PIG_PAIN spawn BLOOD action ATROOPAIMING2 move 0 }
- }
-
- else ifaction ASNIPEDYING2
- { ifactioncount 5 { ifrnd 64 spawn BLOODPOOL state rf iffloordistl 8 sound THUD action ASNIPEDEAD2 } }
-
- else ifaction ASNIPEDEAD2
- { strength 0
- ifhitweapon { ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy break } }
- break
- }
-
-
- enda
-
- action ATROOPAIMING 0 1 5 1 1
- action ATROOPLIIKKUU 0 1 5 1 1
- action ATROOPSNIPE 5 1 5 1 10
- action ASNIPEDYING 465 5 1 1 15
- action ASNIPEDEAD 470 1 1 1 1
-
- move snipe
-
- actor LIZTROOPSHOOT TROOPSTRENGTH ATROOPAIMING faceplayersmart
- fall
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs sound SQUISHED state delete_enemy } }
-
- ifaction 0
- {
- action ATROOPAIMING
- move snipe faceplayersmart
- }
- else ifaction ATROOPLIIKKUU
- {
- { action ATROOPSNIPE move snipe faceplayersmart }
-
- }
- else ifaction ATROOPSNIPE
- {
- ifcount 4 { sound SNIPER shoot SHOTSPARK1 shoot SHOTSPARK1 shoot SHOTSPARK1 shoot SHOTSPARK1 shoot SHOTSPARK1 action ATROOPAIMING }
- else ifcount 15 { ifpdistg 3000 { ifrnd 128 action ATROOPAIMING } }
- else ifcount 60 resetcount
- else action ATROOPSNIPE
- }
- else ifaction ATROOPAIMING
- {
- ifcount 80 { ifrnd 20 { ifp palive { ifcansee { action ATROOPLIIKKUU } } } }
- else ifcount 20 { ifp palive { ifcansee { ifpdistl 3000 action ATROOPLIIKKUU } } }
- else action ATROOPAIMING
- }
-
- ifhitweapon
- {
- ifrnd 70 { addstrength -56 }
- ifdead
- {
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy break }
- else ifwasweapon RPG { sound SQUISHED state standard_jibs state delete_enemy break }
- else { sound PIG_DYING action ASNIPEDYING }
- }
- else { sound PIG_PAIN spawn BLOOD action ATROOPAIMING move 0 }
- }
-
- else ifaction ASNIPEDYING
- { ifactioncount 5 { ifrnd 64 spawn BLOODPOOL state rf iffloordistl 8 sound THUD action ASNIPEDEAD } }
-
- else ifaction ASNIPEDEAD
- { strength 0
- ifhitweapon { ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy break } }
- break
- }
-
- enda
-
- actor LIZTROOPSTAYPUT TROOPSTRENGTH ATROOPSTAYSTAND ai AITROOPSEEKPLAYER cactor LIZTROOP enda
-
-
- action RADIC1 1801 4 5 1 17
- action RADIC2 1801 1 5 1 1
- action RADIC3 1801 1 5 1 1
- action RADDIE 1821 5 1 1 18
- action RADPAIN 1821 1 1 1 10
- action RADDED 1826 1 1
- action RADIC4 1827 1 1 1 10
-
- move radspeed 93
- move radtopspeed 108
- move radstop 0
- move radjumpspeed 120 -95
-
- ai AIRADART RADIC4 radstop faceplayer
- ai AIRADART2 RADIC4 radstop faceplayer
- ai AIRADART3 RADIC4 radstop faceplayer
- ai AIRADIC RADIC1 radspeed seekplayer
- ai AIRADICHEAL RADIC2 radstop faceplayer
- ai AIRADDYING RADDIE radstop faceplayer
- ai AIRADPAIN RADPAIN radstop faceplayer
- ai AIRADBULLET RADIC1 radtopspeed dodgebullet
- ai AIRADSTAY RADIC2 radstop faceplayer
- ai AIRADJUMP RADIC1 radjumpspeed faceplayer
- ai AIRADPAIN2 RADPAIN radstop faceplayer
-
- ai AIRADFOLLOW RADIC1 radspeed faceplayer
- ai AIRADFOLLOWSTOP RADIC2 radstop faceplayer
-
- state rac
- {
- ifcansee { ifpdistl 1700 { ai AIRADICHEAL } }
- else { }
- }
- ends
-
- state racheal
- {
- ifpdistl 1000 { ifcount 20 { ifhitspace { quote 99 sound SLIM_DYING ai AIRADFOLLOW } } }
- else ifpdistg 1700 { ai AIRADIC }
- }
- ends
-
- state racdying
- {
- ifactioncount 5 action RADDED
- }
- ends
-
- state racpain
- {
- stopsound SLIM_HATCH
- ifdead {
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_pjibs killit break }
- else ifwasweapon RPG { sound SQUISHED state standard_pjibs killit break }
- else ai AIRADDYING
- }
- else { sound SLIM_RECOG ai AIRADPAIN2 }
- }
- ends
-
- state racpain2
- {
- ifactioncount 2 { ifrnd 128 ai AIRADBULLET else ai AIRADIC }
- }
- ends
-
- state racbullet
- {
- ifactioncount 55 ai AIRADIC
- }
- ends
-
- state racfollow
- {
- ifpdistl 1700 { ifcansee { ai AIRADFOLLOWSTOP } }
- else ifcount 40 { ifp phigher { ifpdistl 5000 { ai AIRADJUMP } } }
- else ifcansee { } else { ifcount 325 { ai AIRADIC } }
- else ifpdistg 7192 { ai AIRADIC }
- }
- ends
-
- state racjump
- {
- ifactioncount 4 ai AIRADFOLLOW
- }
- ends
-
- state racart
- {
- ifcount 240 {
- state sharkspawner
- ai AIRADFOLLOW
- }
-
- }
- ends
-
- state racart3
- { ifcount 240 { state smokespawner ai AIRADFOLLOW } }
- ends
-
- state racart2
- ifcount 160 ai AIRADFOLLOW
- ends
-
- state racfollowstop
- {
- ifpdistl 1000
- { ifcount 8
- { ifhitspace
- { ifp pducking
- { ifoutside { quote 156 sound SLIM_HATCH ai AIRADART3 } else { sound SLIM_ROAM quote 125 ai AIRADART2 } }
- else
- { quote 135 sound SLIM_DYING ai AIRADSTAY }
- }
- }
- }
- else ifpdistg 1700 ai AIRADFOLLOW
- }
- ends
-
- state racstay
- {
- ifpdistl 1000
- { ifcount 8
- { ifhitspace
- { ifp pducking
- { ifrnd 192 { quote 64 sound SLIM_HATCH ai AIRADART } else { sound SLIM_ROAM quote 125 ai AIRADART2 } }
- else
- { quote 99 sound SLIM_ATTACK ai AIRADFOLLOW }
- }
- }
- }
-
- }
- ends
-
- useractor notenemy RADIOMAN 80 RADIC3 fall
- sizeat 38 38 cstat 257
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs killit } }
- ifaction RADIC3 { ifspawnedby APLAYER { state sharkspawner killit } else ai AIRADIC }
- else ifaction RADDED
- {
- cstat 256 move 0 strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy } break
- }
-
-
- else
- {
- ifai AIRADIC state rac
- else ifai AIRADICHEAL state racheal
- else ifai AIRADDYING state racdying
- else ifai AIRADBULLET state racbullet
- else ifai AIRADSTAY state racstay
- else ifai AIRADJUMP state racjump
- else ifai AIRADART state racart
- else ifai AIRADART2 state racart2
- else ifai AIRADART3 state racart3
- else ifai AIRADPAIN2 state racpain2
- else ifai AIRADFOLLOW state racfollow
- else ifai AIRADFOLLOWSTOP state racfollowstop
- ifbulletnear state racbullet
- ifinwater { ifrnd 4 { strength 0 state racdying } }
- ifhitweapon state racpain
- }
- enda
-
-
-
- action MEDIC1 1724 4 5 1 17
- action MEDIC2 1724 1 5 1 1
- action MEDIC3 1724 1 5 1 1
- action MEDDIE 1744 5 1 1 18
- action MEDPAIN 1744 1 1 1 10
- action MEDDED 1749 1 1
-
- move medspeed 93
- move medtopspeed 108
- move medstop 0
- move medjumpspeed 120 -95
-
- ai AIMEDIC MEDIC1 medspeed seekplayer
- ai AIMEDICHEAL MEDIC2 medstop faceplayer
- ai AIMEDDYING MEDDIE medstop faceplayer
- ai AIMEDPAIN MEDPAIN medstop faceplayer
- ai AIMEDBULLET MEDIC1 medtopspeed dodgebullet
- ai AIMEDSTAY MEDIC2 medstop faceplayer
- ai AIMEDJUMP MEDIC1 medjumpspeed faceplayer
- ai AIMEDPAIN2 MEDPAIN medstop faceplayer
-
- ai AIMEDFOLLOW MEDIC1 medspeed faceplayer
- ai AIMEDFOLLOWSTOP MEDIC2 medstop faceplayer
-
- state doc
- {
- ifcansee { ifpdistl 1700 { ai AIMEDICHEAL } }
- else { ai AIMEDIC }
- }
- ends
-
- state docheal
- {
- ifphealthl 100 { ifpdistl 1024 { ifcount 15 { addphealth 5 ifrnd 20 { ifrnd 128 soundonce MEDIC33 else soundonce SOLIC22 } resetcount } } }
- else ifpdistl 1000 { ifcount 20 { ifhitspace { quote 126 sound MEDIC11 ai AIMEDFOLLOW } } }
- else ifpdistg 1700 { ai AIMEDIC }
- }
- ends
-
- state docdying
- {
- ifactioncount 5 { action MEDDED
- ifrnd 128 { spawn SIXPAK }
- }
- }
- ends
-
- state docpain
- {
- ifdead {
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_pjibs killit break }
- else ifwasweapon RPG { sound SQUISHED state standard_pjibs killit break }
- else ai AIMEDDYING
- }
-
- else { sound SOLIC11 ai AIMEDPAIN2 }
- }
- ends
-
- state docpain2
- {
- ifactioncount 2 { ifrnd 128 ai AIMEDBULLET else ai AIMEDIC }
- }
- ends
-
- state docbullet
- {
- ifactioncount 55 ai AIMEDIC
- }
- ends
-
- state docfollow
- {
- ifpdistl 1700 { ifcansee { ai AIMEDFOLLOWSTOP } }
- else ifcount 40 { ifp phigher { ifpdistl 5000 { ai AIMEDJUMP } } }
- else ifcansee { } else { ifcount 325 { ai AIMEDIC } }
- else ifpdistg 7192 { ai AIMEDIC }
- }
- ends
-
- state docjump
- {
- ifactioncount 4 ai AIMEDFOLLOW
- }
- ends
-
- state docfollowstop
- {
- ifphealthl 100 { ifpdistl 1024 { ifcount 15 { addphealth 5 ifrnd 20 { ifrnd 128 soundonce MEDIC33 else soundonce SOLIC22 } resetcount } } }
- else ifpdistl 1000 { ifcount 32 { ifhitspace { quote 127 sound MEDIC22 ai AIMEDSTAY } } }
- else ifpdistg 1700 ai AIMEDFOLLOW
- }
- ends
-
- state docstay
- {
- ifphealthl 100 { ifpdistl 1000 { ifcount 15 { addphealth 5 ifrnd 20 { ifrnd 128 soundonce MEDIC33 else soundonce SOLIC22 } resetcount } } }
- else ifpdistl 1000 { ifcount 32 { ifhitspace { quote 126 sound BOS1_RECOG ai AIMEDFOLLOW } } }
- }
- ends
-
- useractor notenemy MEDIC 80 MEDIC3 fall
- sizeat 38 38 cstat 257
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs killit } }
- ifaction MEDIC3 ai AIMEDIC
- else ifaction MEDDED
- {
- cstat 256 move 0 strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy } break
- }
-
-
- else
- {
- ifai AIMEDIC state doc
- else ifai AIMEDICHEAL state docheal
- else ifai AIMEDDYING state docdying
- else ifai AIMEDBULLET state docbullet
- else ifai AIMEDSTAY state docstay
- else ifai AIMEDJUMP state docjump
- else ifai AIMEDPAIN2 state docpain2
- else ifai AIMEDFOLLOW state docfollow
- else ifai AIMEDFOLLOWSTOP state docfollowstop
- ifbulletnear state docbullet
- ifinwater { ifrnd 4 { strength 0 state docdying } }
- ifhitweapon state docpain
- }
- enda
-
- action ALIZWALKING 0 4 5 1 15
- action ALIZRUNNING 0 4 5 1 11
- action ALIZTHINK 70 1 5 1 30
- action ALIZSCREAM 70 1 5 1 30
- action ALIZJUMP 70 1 5 1 30
- action ALIZFALL 70
- action ALIZSHOOTING 70 2 5 1 7
- action ALIZDYING 60 6 1 1 15
- action ALIZLYINGDEAD 65 1
- action ALIZFROZEN 0 1 5
-
- move LIZWALKVEL 36
- move LIZRUNVEL 96
- move LIZJUMPVEL 0
- move LIZSTOP
-
- ai AILIZGETENEMY ALIZWALKING LIZWALKVEL seekplayer
- ai AILIZDODGE ALIZTHINK LIZSTOP faceplayerslow
- ai AILIZCHARGEENEMY ALIZRUNNING LIZRUNVEL seekplayer
- ai AILIZFLEENEMY ALIZSHOOTING LIZSTOP faceplayer
- ai AILIZSHOOTENEMY ALIZSHOOTING LIZSTOP faceplayer
- ai AILIZJUMPENEMY ALIZJUMP LIZJUMPVEL jumptoplayer
- ai AILIZSHRUNK ALIZWALKING SHRUNKVELS fleeenemy
- ai AILIZSPIT ALIZSCREAM LIZSTOP faceplayerslow
- ai AILIZDYING ALIZDYING LIZSTOP faceplayer
-
- state lizseekstate
-
- ifactornotstayput
- {
- ifcansee ifp palive ifpdistl 15360 ifcount 16 { ai AILIZSHOOTENEMY break }
- ifai AILIZCHARGEENEMY
- {
- ifcount 72 ifcansee { ai AILIZSHOOTENEMY break }
- }
- else ifpdistl 15360 { ifrnd 92 { ifcount 48 ifcansee ai AILIZSHOOTENEMY } else ifcount 24 { ai AILIZCHARGEENEMY break } }
-
- ifrnd 4 ifnotmoving operate
- else ifrnd 1 ifbulletnear
- {
- ifgapzl 128 ai AILIZGETENEMY
- else ifactornotstayput ai AILIZGETENEMY
- }
- }
- else
- {
- ifactioncount 16 { ifp palive ifrnd 32 ifcansee ai AILIZSHOOTENEMY }
- ifcount 16 ifrnd 32 move LIZWALKVEL randomangle geth
- }
-
- ends
-
- state lizshrunkstate
- ends
-
- state lizfleestate
- ifactioncount 2
- {
- ifcansee
- { sound CAPT_ATTACK shoot SHOTSPARK1 resetactioncount }
- else ai AILIZDODGE
- }
- ends
-
- state lizdodgestate
- ifp palive { ifcansee ai AILIZFLEENEMY }
- else ai AILIZDODGE
- ends
-
- state lizthinkstate
- ifcount 128 { ifp palive ifcansee ai AILIZSHOOTENEMY }
- ends
-
- state lizshootstate
- ifactioncount 2
- {
- ifcansee
- {
- sound CAPT_ATTACK shoot SHOTSPARK1
- ifspritepal 12 { ifrnd 128 spawn SHARK }
- resetactioncount
- }
- else ai AILIZGETENEMY
- }
- ends
-
- state checklizhit
- spawn BLOOD
- ifai AILIZSHRUNK
- { addkills 1 sound SQUISHED state standard_jibs state delete_enemy }
- ifdead
- {
- ifwasweapon SHRINKSPARK { }
- addkills 1
-
- ifwasweapon RPG { sound SQUISHED state liz_body_jibs state standard_jibs state delete_enemy }
- else ifwasweapon RADIUSEXPLOSION { sound SQUISHED state liz_body_jibs state standard_jibs state delete_enemy }
- else { state rf ai AILIZDYING ifrnd 64 spawn BLOODPOOL }
- sound CAPT_DYING
- }
- else
- {
- sound CAPT_PAIN
- state random_wall_jibs
- ifp palive ifcansee { ai AILIZSHOOTENEMY break }
- }
- ends
-
- state lizjumpstate
- ifcount 128 { ifp palive ifcansee ai AILIZSHOOTENEMY }
- ends
-
- state lizdyingstate
- ifaction ALIZLYINGDEAD
- {
- strength 0
- ifhitweapon ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy }
- ifcount RESPAWNACTORTIME ifrespawn
- {
- spawn TRANSPORTERSTAR cstat 257 strength LIZSTRENGTH ai AILIZGETENEMY
- }
- }
- else ifai AILIZDYING ifactioncount 6 { iffloordistl 8 sound THUD move LIZSTOP action ALIZLYINGDEAD }
- ends
-
- actor LIZMANSTAYPUT LIZSTRENGTH ai AILIZFLEENEMY cactor LIZMAN enda
-
-
- action KOLIC1 1361 4 5 1 17
- action KOLIC2 1361 1 5 1 1
- action KOLIC3 1361 1 5 1 1
- action KOLDIE 1381 5 1 1 18
- action KOLPAIN 1381 1 1 1 10
- action KOLDED 1386 1 1
- action KOLAMB 1387 1 5 1 1
- action KOLAMB2 1392 1 5 1 1
-
- move kolspeed 93
- move koltopspeed 108
- move kolstop 0
- move koljumpspeed 120 -95
-
- ai AIKOLIC KOLIC1 kolspeed seekplayer
- ai AIKOLICHEAL KOLIC2 kolstop faceplayer
- ai AIKOLSNIPE1 KOLIC2 kolstop faceplayer
- ai AIKOLDYING KOLDIE kolstop faceplayer
- ai AIKOLPAIN KOLPAIN kolstop faceplayer
- ai AIKOLSTAY KOLIC2 kolstop faceplayer
- ai AIKOLJUMP KOLIC1 koljumpspeed faceplayer
- ai AIKOLMINE KOLAMB2 kolstop faceplayer
-
-
- ai AIKOLAMB1 KOLAMB kolstop faceplayersmart
- ai AIKOLAMB2 KOLAMB kolstop faceplayersmart
- ai AIKOLAMB3 KOLAMB kolstop faceplayersmart
-
-
- ai AIKOLSHOOT KOLAMB kolstop faceplayersmart
-
- ai AIKOLSHOOT2 KOLAMB2 kolstop faceplayer
- ai AIKOLFLEE KOLIC1 koltopspeed dodgebullet
-
- ai AIKOLFOLLOW KOLIC1 kolspeed faceplayer
- ai AIKOLFOLLOWSTOP KOLIC2 kolstop faceplayer
-
- state kil
- {
- ifcansee { ifpdistl 1700 { ai AIKOLICHEAL } }
- else { }
- }
- ends
-
- state kilheal
- {
- ifpdistl 1000 { ifcount 20 { ifhitspace { quote 132 sound BOS1_ATTACK2 ai AIKOLFOLLOW } } }
- else ifpdistg 1700 { ai AIKOLIC }
- }
- ends
-
- state kils
- sound PISTOL_FIRE shoot CHAINGUN shoot CHAINGUN
- ends
-
- state kildying
- {
- ifactioncount 5 { action KOLDED
- ifrnd 128 { spawn AMMO }
- ifrnd 32 { spawn RPGSPRITE }
- }
- }
- ends
-
- state kilpain
- {
- ifdead {
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_pjibs killit break }
- else ifwasweapon RPG { sound SQUISHED state standard_pjibs killit break }
- else ai AIKOLDYING
- }
- else { sound BOS1_DYING }
- }
- ends
-
- state kilbullet
- {
- ifactioncount 55 ai AIKOLIC
- }
- ends
-
- state kilfollow
- {
- ifpdistl 1700 { ifcansee { ai AIKOLFOLLOWSTOP } }
- else ifcount 40 { ifp phigher { ifpdistl 5000 { ai AIKOLJUMP } } }
- else ifcansee { } else { ifcount 325 { ai AIKOLIC } }
- else ifpdistg 7192 { ai AIKOLIC }
- }
- ends
-
- state kiljump
- {
- ifactioncount 4 ai AIKOLFOLLOW
- }
- ends
-
- state kilfollowstop
- {
- ifpdistl 1000
- { ifcount 32
- { ifhitspace
- { ifp pducking
- {
- sound OCTA_ATTACK1 quote 137
- ai AIKOLMINE
- }
-
- else { quote 133 ifrnd 128 sound BOS1_PAIN else sound BOS1_ATTACK2 ai AIKOLSTAY }
- }
- }
- }
- else ifpdistg 1700 ai AIKOLFOLLOW
- }
- ends
-
- state kilstay
- {
- ifpdistl 1000 { ifcount 32 { ifhitspace { ifp pducking
- {
- sound LASER1 quote 134
- ai AIKOLAMB2
- }
- else { quote 132 ifrnd 128 sound OCTA_ATTACK2 else sound LASER1 ai AIKOLFOLLOW }
- } } } }
- ends
-
- state kilmine
- ifcount 256 { ifp palive { ifcansee { ifpdistl 15000 { ai AIKOLSHOOT2 } } } }
- ends
-
- state kilamb1
- ifcount 256 { ifp palive { ifcansee { ifpdistl 8000 { ai AIKOLSHOOT } } } }
- ends
-
- state kilamb2
- ifcount 256 { ifp palive { ifcansee { ifpdistl 17000 { ai AIKOLSHOOT } } } }
- ends
-
- state kilamb3
- ifp palive { ifcansee { ai AIKOLSHOOT } }
- ends
-
- state kilshoot
- ifcount 6
- { ifp palive
- { ifcansee
- { state kils resetcount }
- else ai AIKOLAMB3
- }
- }
- ends
-
- state kilshoot2
- ifcount 16
- { ifp palive
- { ifcansee
- { sound RPG_SHOOT shoot RPG ai AIKOLFLEE }
- }
- }
- ends
-
- state kilflee
- ifactioncount 70 ai AIKOLIC
- ends
-
- useractor notenemy GRUNT 85 KOLIC3 fall
- sizeat 38 38 cstat 257
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs killit } }
- ifaction KOLIC3 ai AIKOLIC
- else ifaction KOLDED
- {
- cstat 256 move 0 strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy } break
- }
-
- else
- {
- ifai AIKOLIC state kil
- else ifai AIKOLICHEAL state kilheal
- else ifai AIKOLDYING state kildying
- else ifai AIKOLSTAY state kilstay
- else ifai AIKOLJUMP state kiljump
- else ifai AIKOLFOLLOW state kilfollow
- else ifai AIKOLFOLLOWSTOP state kilfollowstop
- else ifai AIKOLMINE state kilmine
- else ifai AIKOLAMB1 state kilamb1
- else ifai AIKOLAMB2 state kilamb2
- else ifai AIKOLAMB3 state kilamb3
- else ifai AIKOLSHOOT state kilshoot
- else ifai AIKOLSHOOT2 state kilshoot2
- else ifai AIKOLFLEE state kilflee
- ifinwater { ifrnd 4 { strength 0 state kildying } }
- ifhitweapon state kilpain
- }
- enda
-
- move vctankspeed 110
- move vcattackspeed 170
- move vctankstop 0
-
- action VCTANK 0 1 5 1 1
- action VCTANKSHOOT 5 1 5 1 1
- action VCODOTUS 0 1 5 1 1
-
- ai AITANKSEEK VCTANK vctankspeed seekplayer
- ai AITANKAIM VCTANK vctankstop faceplayer
- ai AITANKSHOOT VCTANKSHOOT vctankstop faceplayer
- ai AITANKJYRAA VCTANK vcattackspeed faceplayer
- ai AITANKHURT VCTANK vctankstop faceplayer
- ai AITANKINSTASHOOT VCTANKSHOOT vctankstop faceplayer
-
- state taseek
- {
- ifcansee { ifp palive { ifpdistl 5000 ai AITANKJYRAA
- else { ai AITANKINSTASHOOT resetcount }
- } }
- }
- ends
-
-
- state tainsta
- shoot RPG sound RECOILLESS resetcount ai AITANKAIM
- ends
-
- state taaim
- { ifcount 50 { ifpdistl 5000 ai AITANKJYRAA
- else ifcansee ai AITANKSHOOT
- else ai AITANKSEEK }
- }
- ends
-
- state tashoot
- shoot RPG sound RECOILLESS resetcount ai AITANKAIM
- ends
-
- state tajyraa
- {
- ifp palive ifpdistl 1024 { shoot FIRELASER }
- else ifpdistg 5000 ai AITANKSEEK
- }
- ends
-
- state tdead
- spawn SIRPALE spawn SIRPALE spawn SIRPALE spawn SIRPALE spawn SIRPALE
- spawn EXPLOSION2
- stopsound DUKE_HARTBEAT spawn DEADTANK debris SCRAP1 30 killit
- ends
-
-
- state tahurt
- {
- move 0
- ifwasweapon RPG { state tdead }
- ifdead { state tdead }
- else { ifcansee { ifrnd 45 ai AITANKINSTASHOOT else ai AITANKAIM } else ai AITANKSEEK }
- }
- ends
-
-
- actor LIZMANJUMP 800 VCODOTUS 100 fall
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs killit } }
- ifaction VCODOTUS ai AITANKSEEK
- else { ifai AITANKSEEK state taseek
- else ifai AITANKAIM state taaim
- else ifai AITANKSHOOT state tashoot
- else ifai AITANKJYRAA state tajyraa
- else ifai AITANKHURT state tahurt
- else ifai AITANKINSTASHOOT state tainsta
- ifhitweapon { move 0 ai AITANKHURT state vehiclehit }
- soundonce DUKE_HARTBEAT
- }
- enda
-
- actor LIZMAN LIZSTRENGTH fall
- state checksquished
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs sound SQUISHED state delete_enemy } }
- ifai 0 ai AILIZGETENEMY
- else ifaction ALIZLYINGDEAD { fall state lizdyingstate break }
- else ifai AILIZJUMPENEMY state lizjumpstate
- else
- {
- fall
- ifai AILIZGETENEMY state lizseekstate
- else ifai AILIZCHARGEENEMY state lizseekstate
- else ifai AILIZDODGE state lizdodgestate
- else ifai AILIZSHOOTENEMY state lizshootstate
- else ifai AILIZFLEENEMY state lizfleestate
- else ifai AILIZSHRUNK state lizshrunkstate
- else ifai AILIZDYING state lizdyingstate
- else ifai AILIZSPIT
- { ifcount 26 ai AILIZGETENEMY else ifcount 18 { } }
- }
-
- ifai AILIZSHRUNK break
- ifhitweapon { ifrnd 70 { addstrength -56 }
- state checklizhit
- }
- enda
-
-
- // blue_main_flag
- action BLUEFLAG 61 4 1 1 10
- useractor notenemy BLUEMAINFLAG 0 BLUEFLAG
- {
- sizeat 65 65
- spritepal 1
- fall
- cstat 256
- ifpinventory GET_SCUBA 70 { } else { ifp palive ifcount 6 ifpdistl 1300
- {
- quote 142
- addinventory GET_SCUBA 75
- killit
- } }
-
-
-
-
- ifpinventory GET_SCUBA 64 { } else { ifp palive ifcount 6 ifpdistl 20000
- { killit } }
- }
- enda
-
-
- // red_main_flag
- action REDFLAG 62 4 1 1 10
- useractor notenemy REDMAINFLAG 0 REDFLAG
- {
- sizeat 65 65
- fall
- cstat 256
- ifpinventory GET_SCUBA 60 { } else { ifp palive ifcount 6 ifpdistl 1300
- {
- quote 142
- addinventory GET_SCUBA 65
- killit
- } }
-
-
- ifpinventory GET_SCUBA 74 { } else { ifp palive ifcount 6 ifpdistl 20000
- { killit } }
-
- }
- enda
-
- action APIGWALK 0 4 5 1 20
- action APIGRUN 0 4 5 1 11
- action APIGSHOOT 30 2 5 1 35
- action APIGCOCK 30 2 5 1 35
- action APIGSTAND 30 1 5 1 1
- action APIGDIVE 20 1 5 1 1
- action APIGDIVESHOOT 20 2 5 1 35
- action APIGDYING 55 5 1 1 15
- action APIGHIT 55 1 1 1 10
- action APIGDEAD 60 1 1 1 1
- action APIGFROZEN 0 1 5
-
- move PIGWALKVELS 72
- move PIGRUNVELS 108
- move PIGSTOPPED
-
- ai AIPIGSEEKENEMY APIGWALK PIGWALKVELS seekplayer
- ai AIPIGSHOOTENEMY APIGSHOOT PIGSTOPPED faceplayer
- ai AIPIGFLEEENEMY APIGWALK PIGWALKVELS fleeenemy
- ai AIPIGSHOOT APIGSHOOT PIGSTOPPED faceplayer
- ai AIPIGDODGE APIGRUN PIGRUNVELS dodgebullet
- ai AIPIGCHARGE APIGRUN PIGRUNVELS seekplayer
- ai AIPIGDIVING APIGDIVE PIGSTOPPED faceplayer
- ai AIPIGDYING APIGDYING PIGSTOPPED faceplayer
- ai AIPIGSHRINK APIGWALK SHRUNKVELS fleeenemy
- ai AIPIGHIT APIGHIT PIGSTOPPED faceplayer
-
- state pigseekenemystate
-
- ifai AIPIGCHARGE
- {
- ifcansee ifpdistl 10000
- {
- ifnotmoving ai AIPIGSEEKENEMY
- else ai AIPIGDIVING
- }
- break
- }
- else iffloordistl 32
- {
- ifpdistg 10000 { ifactornotstayput ai AIPIGCHARGE }
- ifrnd 8 { ifbulletnear ai AIPIGDODGE }
- }
-
- ifrnd 128 ifcansee
- {
- ifai AIPIGDODGE { ifcount 32 ai AIPIGCHARGE break }
- iffloordistl 32
- {
- ifp palive ifcanshoottarget
- { ai AIPIGSHOOTENEMY break }
- ifcount 24 { ifp palive ifcanshoottarget { ai AIPIGSHOOTENEMY else ai AIPIGDIVING break } }
- }
- }
- ends
-
-
- state pigshootenemystate
- {
- ifspritepal 11 { ifpdistg 4096 { ifpdistl 8192 { ifrnd 1 { spawn SHARK } } } }
-
- ifcount 12 { } else ifcount 11
- {
- ifcanshoottarget { ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK shoot SHOTSPARK1 }
- else ai AIPIGSEEKENEMY
- }
- ifcount 25 { } else ifcount 24 { ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK shoot SHOTSPARK1 }
- ifcount 48 { } else ifcount 47
- {
- ifcanshoottarget { ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK shoot SHOTSPARK1 }
- else ai AIPIGSEEKENEMY
- }
- ifcount 60 { } else ifcount 59 { ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK shoot SHOTSPARK1 }
- ifcount 72
- {
- ifrnd 64 resetcount
- else
- {
- ifpdistl 768 ai AIPIGFLEEENEMY
- else ai AIPIGSEEKENEMY
- }
- }
- ifaction APIGCOCK ifactioncount 2 action APIGSHOOT
- }
- else ai AIPIGSEEKENEMY
- ends
-
- state pigfleeenemystate
- ifactioncount 8 ai AIPIGSEEKENEMY
- else ifnotmoving ai AIPIGSEEKENEMY
- ends
-
- state pigdivestate
- ifaction APIGDIVESHOOT
- {
- ifcansee
- {
- ifcount 12 { } else ifcount 11
- {
- ifcanshoottarget { ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK shoot SHOTSPARK1 }
- else ai AIPIGSEEKENEMY
- }
- ifcount 25 { } else ifcount 24 { ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK shoot SHOTSPARK1 }
- ifcount 48 { } else ifcount 47
- {
- ifcanshoottarget { ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK shoot SHOTSPARK1 }
- else ai AIPIGSEEKENEMY
- }
- ifcount 60 { } else ifcount 59
- {
- ifrnd 85 sound AK47 else ifrnd 85 sound LIZARD_BEG else sound PRED_ATTACK
- ifgapzl 32 ai AIPIGDIVING
- else
- {
- ifpdistl 4096 ai AIPIGFLEEENEMY
- else ai AIPIGSEEKENEMY
- }
- }
- }
- else ifgapzl 32 ai AIPIGDIVING else ai AIPIGSEEKENEMY
- }
- else ifactioncount 2 ifp palive { resetcount action APIGDIVESHOOT }
- ends
-
- state checkpighitstate
- spawn BLOOD
- ifdead
- {
- ifspritepal 10 { endofgame 52 state standard_jibs killit break }
- state random_wall_jibs
- ifwasweapon SHRINKSPARK { }
-
- addkills 1
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy }
- else ifwasweapon RPG { sound SQUISHED state standard_jibs state delete_enemy }
- ai AIPIGDYING sound PIG_DYING
- }
- else
- {
- sound PIG_PAIN
- state random_wall_jibs
- }
- ends
-
- state pigshrinkstate
- ends
-
- state pigdyingstate
- ifactioncount 5 { ifrnd 64 spawn BLOODPOOL state rf iffloordistl 8 sound THUD action APIGDEAD move PIGSTOPPED ifspritepal 10 { endofgame 52 } break }
- ends
-
- useractor notenemy DEADVC
- sizeat 48 48
- state handle_dead_dukes
- enda
-
- actor PIGCOPSTAYPUT PIGCOPSTRENGTH ai AIPIGSEEKENEMY cactor PIGCOP enda
- actor PIGCOP PIGCOPSTRENGTH APIGSTAND fall
- fall
- state checksquished
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs sound SQUISHED state delete_enemy } }
- ifaction APIGSTAND ai AIPIGSEEKENEMY
- else ifaction APIGDEAD
- {
- strength 0 ifhitweapon ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy break }
- }
-
- else ifai AIPIGDYING state pigdyingstate
- else ifai AIPIGHIT { ifactioncount 3 ai AIPIGSEEKENEMY }
- else
- {
- ifai AIPIGSEEKENEMY state pigseekenemystate
- else ifai AIPIGDODGE state pigseekenemystate
- else ifai AIPIGSHOOTENEMY state pigshootenemystate
- else ifai AIPIGFLEEENEMY state pigfleeenemystate
- else ifai AIPIGDIVING state pigdivestate
- else ifai AIPIGCHARGE state pigseekenemystate
- ifhitweapon { ifrnd 70 { addstrength -56 }
- state checkpighitstate
- }
- ifrnd 1
- { ifrnd 96
- {
- ifrnd 43 soundonce PIG_ROAM
- else ifrnd 43 soundonce VCAMB1
- else ifrnd 43 soundonce VCAMB2
- else ifrnd 43 soundonce PIG_ROAM2
- else ifrnd 43 soundonce RECOG33
- else soundonce PIG_ROAM3
- }
- }
- }
- enda
-
- useractor notenemy ENSPA
- {
- cstat 32768
- ifcount 650
- {
- ifrnd 17 { ifrnd 80 spawn PIGCOP }
- else ifrnd 17 { ifrnd 80 spawn LIZMAN }
- else ifrnd 17 { ifrnd 80 spawn LIZTROOP }
- else ifrnd 17 { ifrnd 80 spawn PIGCOP spawn PIGCOP }
- else ifrnd 17 { ifrnd 80 spawn PIGCOP spawn LIZMAN }
- ifcount 650 resetcount
- }
- }
- enda
-
- action DRONE2 0 4 1 1 10
-
- useractor notenemy BEASTFLAG 0 DRONE2
- {
- sizeat 48 48
- spritepal 8
- fall
-
- ifpinventory GET_SCUBA 70 { } else
- {
- ifp palive ifcount 6 ifpdistl 1300
- {
- quote 143
- addinventory GET_SCUBA 10
- killit
- }
- }
-
- ifpinventory GET_SCUBA 60 { } else
- {
- ifp palive ifcount 6 ifpdistl 1300
- {
- quote 143
- addinventory GET_SCUBA 10
- killit
- }
- }
-
- ifpinventory GET_SCUBA 0 { } else
- {
- ifp palive ifcount 6 ifpdistl 1300
- {
- quote 143
- addinventory GET_SCUBA 10
- killit
- }
- }
- }
-
- enda
-
-
- action ASATSPIN 60 3 5 1 40
- action ASATSHOOTING -10 3 5 1 40
- action ASATWAIT 0 1 5 1 1
- move turrvel
-
- actor ROTATEGUN ROTTURRETSTRENGTH ASATWAIT faceplayersmart
- {
- fall
- ifp ponsteroids { ifpdistl 1024 { state standard_pjibs sound SQUISHED state delete_enemy } }
-
- ifaction 0
- {
- action ASATWAIT
- move turrvel faceplayersmart
- }
- else ifaction ASATSPIN
- {
- { action ASATSHOOTING move turrvel faceplayersmart }
-
- }
- else ifaction ASATSHOOTING
- {
- ifcount 4 { sound RECOILLESS shoot RPG action ASATWAIT }
- else ifcount 15 { ifpdistg 3000 { ifrnd 128 action ASATWAIT } }
- else ifcount 60 resetcount
- else action ASATSHOOTING
- }
- else ifaction ASATWAIT
- {
- ifcount 65 { ifrnd 20 { ifp palive { ifcansee { action ASATSPIN } } } }
- else ifcount 20 { ifp palive { ifcansee { ifpdistl 3000 action ASATSPIN } } }
- else action ASATWAIT
- }
-
- ifhitweapon
- { ifdead
- {
- ifwasweapon RADIUSEXPLOSION { sound SQUISHED state standard_jibs state delete_enemy break }
- else ifwasweapon RPG { sound SQUISHED state standard_jibs state delete_enemy break }
- else { sound PIG_DYING debris SCRAP6 14 debris SCRAP2 14 state standard_jibs spawn EXPLOSION2 state delete_enemy break }
- }
- else { sound PIG_PAIN spawn BLOOD action ASATWAIT move 0 }
- }
-
- }
- enda
-
- useractor notenemy FEM9
- cstat 32768
- sizeat 48 48
- ifcount 750
- {
- ifrnd 45 { ifrnd 128 spawn GRUNT }
- else ifrnd 45 { ifrnd 128 spawn MEDIC }
- else ifrnd 45 { ifrnd 128 spawn DEMOMAN }
- else ifrnd 45 { ifrnd 128 spawn RADIOMAN }
- ifcount 750 resetcount
-
- }
- enda
-
-
-